Last-iterate Convergence in Regularized Graphon Mean Field Game

To model complex real-world systems, such as traders in stock markets, or the dissemination of contagious diseases, graphon mean-field games (GMFG) have been proposed to model many agents. Despite the empirical success, our understanding of GMFG is limited. Popular algorithms such as mirror descent are deployed but remain unknown for their convergence properties. In this work, we give the first last-iterate convergence rate of mirror descent in regularized monotone GMFG. In tabular monotone GMFG with finite state and action spaces and under bandit feedback, we show a last-iterate convergence rate of O(T^{-1/4}). Moreover, when exact knowledge of costs and transitions is available, we improve this convergence rate to O(T^{-1}), matching the existing convergence rate observed in strongly convex games. In linear GMFG, our algorithm achieves a last-iterate convergence rate of O(T^{-1/5}). Finally, we verify the performance of the studied algorithms by empirically testing them against fictitious play in a variety of tasks.

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Publication Details

Journal
Proceedings of the AAAI Conference on Artificial Intelligence
Published
2025-04-11
DOI
https://doi.org/10.1609/aaai.v39i13.33506
Primary Topic
Matrix Theory and Algorithms
Type
article
Field-Weighted Citation Impact
0.00

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article

Last-iterate Convergence in Regularized Graphon Mean Field Game

Baoxiang Wang, Jing Dong, Yaoliang Yu
Proceedings of the AAAI Conference on Artificial Intelligence
Matrix Theory and Algorithms
article

Last-iterate Convergence in Regularized Graphon Mean Field Game

Baoxiang Wang, Jing Dong, Yaoliang Yu
article en

Abstract

To model complex real-world systems, such as traders in stock markets, or the dissemination of contagious diseases, graphon mean-field games (GMFG) have been proposed to model many agents. Despite the empirical success, our understanding of GMFG is limited. Popular algorithms such as mirror descent are deployed but remain unknown for their convergence properties. In this work, we give the first last-iterate convergence rate of mirror descent in regularized monotone GMFG. In tabular monotone GMFG with finite state and action spaces and under bandit feedback, we show a last-iterate convergence rate of O(T^{-1/4}). Moreover, when exact knowledge of costs and transitions is available, we improve this convergence rate to O(T^{-1}), matching the existing convergence rate observed in strongly convex games. In linear GMFG, our algorithm achieves a last-iterate convergence rate of O(T^{-1/5}). Finally, we verify the performance of the studied algorithms by empirically testing them against fictitious play in a variety of tasks.

Proceedings of the AAAI Conference on Artificial IntelligenceVol. 39(13)
University of Waterloo (CA), Chinese University of Hong Kong, Shenzhen (CN), Vector Institute (CA)
Canadian Institute for Advanced Research, National Natural Science Foundation of China, Natural Sciences and Engineering Research Council of Canada
Openalex Percentile: Top 86%
Matrix Theory and Algorithms
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