LTLf Synthesis on First-Order Agent Programs in Nondeterministic Environments

We investigate the synthesis of policies for high-level agent programs expressed in Golog, a language based on situation calculus that incorporates nondeterministic programming constructs. Unlike traditional approaches for program realization that assume full agent control or rely on incremental search, we address scenarios where environmental nondeterminism significantly influences program outcomes. Our synthesis problem involves deriving a policy that successfully realizes a given Golog program while ensuring the satisfaction of a temporal specification, expressed in Linear Temporal Logic on finite traces (LTLf), across all possible environmental behaviors. By leveraging an expressive class of first-order action theories, we construct a finite game arena that encapsulates program executions and tracks the satisfaction of the temporal goal. A game-theoretic approach is employed to derive such a policy. Experimental results demonstrate this approach's feasibility in domains with unbounded objects and non-local effects. This work bridges agent programming and temporal logic synthesis, providing a framework for robust agent behavior in nondeterministic environments.

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Publication Details

Journal
Proceedings of the AAAI Conference on Artificial Intelligence
Published
2025-04-11
DOI
https://doi.org/10.1609/aaai.v39i14.33642
Citations
1
Primary Topic
Multi-Agent Systems and Negotiation
Type
article
Field-Weighted Citation Impact
0.89

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article

LTLf Synthesis on First-Order Agent Programs in Nondeterministic Environments

Till Hofmann, Jens Claßen
1 citations
Proceedings of the AAAI Conference on Artificial Intelligence
Multi-Agent Systems and Negotiation
0.89
article

LTLf Synthesis on First-Order Agent Programs in Nondeterministic Environments

Till Hofmann, Jens Claßen
article en
1 citations

Abstract

We investigate the synthesis of policies for high-level agent programs expressed in Golog, a language based on situation calculus that incorporates nondeterministic programming constructs. Unlike traditional approaches for program realization that assume full agent control or rely on incremental search, we address scenarios where environmental nondeterminism significantly influences program outcomes. Our synthesis problem involves deriving a policy that successfully realizes a given Golog program while ensuring the satisfaction of a temporal specification, expressed in Linear Temporal Logic on finite traces (LTLf), across all possible environmental behaviors. By leveraging an expressive class of first-order action theories, we construct a finite game arena that encapsulates program executions and tracks the satisfaction of the temporal goal. A game-theoretic approach is employed to derive such a policy. Experimental results demonstrate this approach's feasibility in domains with unbounded objects and non-local effects. This work bridges agent programming and temporal logic synthesis, providing a framework for robust agent behavior in nondeterministic environments.

Proceedings of the AAAI Conference on Artificial IntelligenceVol. 39(14)
Roskilde University (DK), RWTH Aachen University (DE)
Alexander von Humboldt-Stiftung, Australian Government
Openalex Percentile: Top 28%
Multi-Agent Systems and Negotiation
0.89
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LTLf Synthesis on First-Order Agent Programs in Nondeterministic Environments — Till Hofmann, Jens Claßen · Proceedings of the AAAI Conference on Artificial Intelligence (2025) | TGRS Research Map | TGRS