Improving Cooperation in Language Games with Bayesian Inference and the Cognitive Hierarchy

In two-player cooperative games, agents can play together effectively when they have accurate assumptions about how their teammate will behave, but may perform poorly when these assumptions are inaccurate. In language games, failure may be due to disagreement in the understanding of either the semantics or pragmatics of an utterance. We model coarse uncertainty in semantics using a prior distribution of language models and uncertainty in pragmatics using the cognitive hierarchy, combining the two aspects into a single prior distribution over possible partner types. Fine-grained uncertainty in semantics is modeled using noise that is added to the embeddings of words in the language. To handle all forms of uncertainty we construct agents that learn the behavior of their partner using Bayesian inference and use this information to maximize the expected value of a heuristic function. We test this approach by constructing Bayesian agents for the game of Codenames, and show that they perform better in experiments where semantics is uncertain.

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Publication Details

Journal
Proceedings of the AAAI Conference on Artificial Intelligence
Published
2025-04-11
DOI
https://doi.org/10.1609/aaai.v39i13.33492
Citations
1
Primary Topic
Speech and dialogue systems
Type
article
Field-Weighted Citation Impact
0.89
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article

Improving Cooperation in Language Games with Bayesian Inference and the Cognitive Hierarchy

Christopher Archibald, Joseph Bills, Diego Blaylock
1 citations
Proceedings of the AAAI Conference on Artificial Intelligence
Speech and dialogue systems
0.89
article

Improving Cooperation in Language Games with Bayesian Inference and the Cognitive Hierarchy

Christopher Archibald, Joseph Bills, Diego Blaylock
article en
1 citations

Abstract

In two-player cooperative games, agents can play together effectively when they have accurate assumptions about how their teammate will behave, but may perform poorly when these assumptions are inaccurate. In language games, failure may be due to disagreement in the understanding of either the semantics or pragmatics of an utterance. We model coarse uncertainty in semantics using a prior distribution of language models and uncertainty in pragmatics using the cognitive hierarchy, combining the two aspects into a single prior distribution over possible partner types. Fine-grained uncertainty in semantics is modeled using noise that is added to the embeddings of words in the language. To handle all forms of uncertainty we construct agents that learn the behavior of their partner using Bayesian inference and use this information to maximize the expected value of a heuristic function. We test this approach by constructing Bayesian agents for the game of Codenames, and show that they perform better in experiments where semantics is uncertain.

Proceedings of the AAAI Conference on Artificial IntelligenceVol. 39(13)
Brigham Young University (US)
Openalex Percentile: Top 28%
Speech and dialogue systems
0.89
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Improving Cooperation in Language Games with Bayesian Inference and the Cognitive Hierarchy — Christopher Archibald, Joseph Bills, et al. · Proceedings of the AAAI Conference on Artificial Intelligence (2025) | TGRS Research Map | TGRS