GaussianPainter: Painting Point Cloud into 3D Gaussians with Normal Guidance

In this paper, we present GaussianPainter, the first method to paint a point cloud into 3D Gaussians given a reference image. GaussianPainter introduces an innovative feed-forward approach to overcome the limitations of time-consuming test-time optimization in 3D Gaussian splatting. Our method addresses a critical challenge in the field: the non-uniqueness problem inherent in the large parameter space of 3D Gaussian splatting. This space, encompassing rotation, anisotropic scales, and spherical harmonic coefficients, introduces the challenge of rendering similar images from substantially different Gaussian fields. As a result, feed-forward networks face instability when attempting to directly predict high-quality Gaussian fields, struggling to converge on consistent parameters for a given output. To address this issue, we propose to estimate a surface normal for each point to determine its Gaussian rotation. This strategy enables the network to effectively predict the remaining Gaussian parameters in the constrained space. We further enhance our approach with an appearance injection module, incorporating reference image appearance into Gaussian fields via a multiscale triplane representation. Our method successfully balances efficiency and fidelity in 3D Gaussian generation, achieving high-quality, diverse, and robust 3D content creation from point clouds in a single forward pass. A video is provided in our supplementary material for a more detailed explanation of our method.

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Publication Details

Journal
Proceedings of the AAAI Conference on Artificial Intelligence
Published
2025-04-11
DOI
https://doi.org/10.1609/aaai.v39i10.33172
Citations
1
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
0.80

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article

GaussianPainter: Painting Point Cloud into 3D Gaussians with Normal Guidance

Jingqiu Zhou, Xuesong Chen, Lue Fan, Si Liu et al.
1 citations
Proceedings of the AAAI Conference on Artificial Intelligence
Computer Graphics and Visualization Techniques
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article

GaussianPainter: Painting Point Cloud into 3D Gaussians with Normal Guidance

Jingqiu Zhou, Xuesong Chen, Lue Fan, Si Liu, Hongsheng Li, Linjiang Huang
article en
1 citations

Abstract

In this paper, we present GaussianPainter, the first method to paint a point cloud into 3D Gaussians given a reference image. GaussianPainter introduces an innovative feed-forward approach to overcome the limitations of time-consuming test-time optimization in 3D Gaussian splatting. Our method addresses a critical challenge in the field: the non-uniqueness problem inherent in the large parameter space of 3D Gaussian splatting. This space, encompassing rotation, anisotropic scales, and spherical harmonic coefficients, introduces the challenge of rendering similar images from substantially different Gaussian fields. As a result, feed-forward networks face instability when attempting to directly predict high-quality Gaussian fields, struggling to converge on consistent parameters for a given output. To address this issue, we propose to estimate a surface normal for each point to determine its Gaussian rotation. This strategy enables the network to effectively predict the remaining Gaussian parameters in the constrained space. We further enhance our approach with an appearance injection module, incorporating reference image appearance into Gaussian fields via a multiscale triplane representation. Our method successfully balances efficiency and fidelity in 3D Gaussian generation, achieving high-quality, diverse, and robust 3D content creation from point clouds in a single forward pass. A video is provided in our supplementary material for a more detailed explanation of our method.

Proceedings of the AAAI Conference on Artificial IntelligenceVol. 39(10)
Chinese University of Hong Kong (HK), Beihang University (CN)
Innovation and Technology Commission
Openalex Percentile: Top 34%
Computer Graphics and Visualization Techniques
0.80
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