Asymptotic Extinction in Large Coordination Games

We study the exploration-exploitation trade-off for large multiplayer coordination games where players strategise via Q-Learning, a common learning framework in multi-agent reinforcement learning. Q-Learning is known to have two shortcomings, namely non-convergence and potential equilibrium selection problems, when there are multiple fixed points, called Quantal Response Equilibria (QRE). Furthermore, whilst QRE have full support for finite games, it is not clear how Q-Learning behaves as the game becomes large. In this paper, we characterise the critical exploration rate that guarantees convergence to a unique fixed point, addressing the two shortcomings above. Using a generating-functional method, we show that this rate increases with the number of players and the alignment of their payoffs. For many-player coordination games with perfectly aligned payoffs, this exploration rate is roughly twice that of p-player zero-sum games. As for large games, we provide a structural result for QRE, which suggests that as the game size increases, Q-Learning converges to a QRE near the boundary of the simplex of the action space, a phenomenon we term asymptotic extinction, where a constant fraction of the actions are played with zero probability at a rate o(1/N) for an N -action game.

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Publication Details

Journal
Proceedings of the AAAI Conference on Artificial Intelligence
Published
2025-04-11
DOI
https://doi.org/10.1609/aaai.v39i13.33495
Primary Topic
Advanced Mathematical Modeling in Engineering
Type
article
Field-Weighted Citation Impact
0.00

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article

Asymptotic Extinction in Large Coordination Games

Carmine Ventre, David M. Chan, Stefanos Leonardos, Tobias Galla et al.
Proceedings of the AAAI Conference on Artificial Intelligence
Advanced Mathematical Modeling in Engineering
article

Asymptotic Extinction in Large Coordination Games

Carmine Ventre, David M. Chan, Stefanos Leonardos, Tobias Galla, Bart de Keijzer
article en

Abstract

We study the exploration-exploitation trade-off for large multiplayer coordination games where players strategise via Q-Learning, a common learning framework in multi-agent reinforcement learning. Q-Learning is known to have two shortcomings, namely non-convergence and potential equilibrium selection problems, when there are multiple fixed points, called Quantal Response Equilibria (QRE). Furthermore, whilst QRE have full support for finite games, it is not clear how Q-Learning behaves as the game becomes large. In this paper, we characterise the critical exploration rate that guarantees convergence to a unique fixed point, addressing the two shortcomings above. Using a generating-functional method, we show that this rate increases with the number of players and the alignment of their payoffs. For many-player coordination games with perfectly aligned payoffs, this exploration rate is roughly twice that of p-player zero-sum games. As for large games, we provide a structural result for QRE, which suggests that as the game size increases, Q-Learning converges to a QRE near the boundary of the simplex of the action space, a phenomenon we term asymptotic extinction, where a constant fraction of the actions are played with zero probability at a rate o(1/N) for an N -action game.

Proceedings of the AAAI Conference on Artificial IntelligenceVol. 39(13)
King's College London (GB), Institute for Cross-Disciplinary Physics and Complex Systems (ES)
UK Research and Innovation, Engineering and Physical Sciences Research Council, European Regional Development Fund, Agencia Estatal de Investigación
Openalex Percentile: Top 87%
Advanced Mathematical Modeling in Engineering
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Asymptotic Extinction in Large Coordination Games — Carmine Ventre, David M. Chan, et al. · Proceedings of the AAAI Conference on Artificial Intelligence (2025) | TGRS Research Map | TGRS