The Value of Recall in Extensive-Form Games

Imperfect-recall games—in which players may forget previously acquired information—have found many practical applications, ranging from game abstractions to team games and testing AI agents. In this paper, we quantify the utility gain by endowing a player with perfect recall, which we call the value of recall (VoR). While VoR can be unbounded in general, we parameterize it in terms of various game properties, namely the structure of chance nodes and the degree of absentmindedness (the number of successive times a player enters the same information set). Further, we identify several pathologies that arise with VoR, and show how to circumvent them. We also study the complexity of computing VoR, and how to optimally apportion partial recall. Finally, we connect VoR to other previously studied concepts in game theory, including the price of anarchy. We use that connection in conjunction with the celebrated smoothness framework to characterize VoR in a broad class of games.

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Publication Details

Journal
Proceedings of the AAAI Conference on Artificial Intelligence
Published
2025-04-11
DOI
https://doi.org/10.1609/aaai.v39i13.33489
Citations
2
Primary Topic
Business Strategy and Innovation
Type
article
Field-Weighted Citation Impact
12.55

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article

The Value of Recall in Extensive-Form Games

Emanuel Tewolde, Tüomas Sandholm, Ratip Emin Berker, Vincent Conitzer et al.
2 citations
Proceedings of the AAAI Conference on Artificial Intelligence
Business Strategy and Innovation
12.55
article

The Value of Recall in Extensive-Form Games

Emanuel Tewolde, Tüomas Sandholm, Ratip Emin Berker, Vincent Conitzer, Ioannis Anagnostides
article en
2 citations

Abstract

Imperfect-recall games—in which players may forget previously acquired information—have found many practical applications, ranging from game abstractions to team games and testing AI agents. In this paper, we quantify the utility gain by endowing a player with perfect recall, which we call the value of recall (VoR). While VoR can be unbounded in general, we parameterize it in terms of various game properties, namely the structure of chance nodes and the degree of absentmindedness (the number of successive times a player enters the same information set). Further, we identify several pathologies that arise with VoR, and show how to circumvent them. We also study the complexity of computing VoR, and how to optimally apportion partial recall. Finally, we connect VoR to other previously studied concepts in game theory, including the price of anarchy. We use that connection in conjunction with the celebrated smoothness framework to characterize VoR in a broad class of games.

Proceedings of the AAAI Conference on Artificial IntelligenceVol. 39(13)
Carnegie Mellon University (US)
National Science Foundation, National Institutes of Health, Office of Naval Research, Army Research Office
Openalex Percentile: Top 2%
Business Strategy and Innovation
12.55
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