Moonshine: Distilling Game Content Generators into Steerable Generative Models

Procedural Content Generation via Machine Learning (PCGML) has enhanced game content creation, yet challenges in controllability and limited training data persist. This study addresses these issues by distilling a constructive PCG algorithm into a controllable PCGML model. We first generate a large amount of content with a constructive algorithm and label it using a Large Language Model (LLM). We use these synthetic labels to condition two PCGML models for content-specific generation, a diffusion model and the five-dollar model. This neural network distillation process ensures that the generation aligns with the original algorithm while introducing controllability through plain text. We define this text-conditioned PCGML as a Text-to-game-Map (T2M) task, offering an alternative to prevalent text-to-image multi-modal tasks. We compare our distilled models with the baseline constructive algorithm. Our analysis of the variety, accuracy, and quality of our generation demonstrates the efficacy of distilling constructive methods into controllable text-conditioned PCGML models.

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Publication Details

Journal
Proceedings of the AAAI Conference on Artificial Intelligence
Published
2025-04-11
DOI
https://doi.org/10.1609/aaai.v39i13.33571
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.00
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article

Moonshine: Distilling Game Content Generators into Steerable Generative Models

Michael Middleton, Yuhe Nie, Julian Togelius, Ashutosh Kumar et al.
Proceedings of the AAAI Conference on Artificial Intelligence
Artificial Intelligence in Games
article

Moonshine: Distilling Game Content Generators into Steerable Generative Models

Michael Middleton, Yuhe Nie, Julian Togelius, Ashutosh Kumar, Tim Merino, Nidhushan Kanagaraja, Zhan Zhuang
article en

Abstract

Procedural Content Generation via Machine Learning (PCGML) has enhanced game content creation, yet challenges in controllability and limited training data persist. This study addresses these issues by distilling a constructive PCG algorithm into a controllable PCGML model. We first generate a large amount of content with a constructive algorithm and label it using a Large Language Model (LLM). We use these synthetic labels to condition two PCGML models for content-specific generation, a diffusion model and the five-dollar model. This neural network distillation process ensures that the generation aligns with the original algorithm while introducing controllability through plain text. We define this text-conditioned PCGML as a Text-to-game-Map (T2M) task, offering an alternative to prevalent text-to-image multi-modal tasks. We compare our distilled models with the baseline constructive algorithm. Our analysis of the variety, accuracy, and quality of our generation demonstrates the efficacy of distilling constructive methods into controllable text-conditioned PCGML models.

Proceedings of the AAAI Conference on Artificial IntelligenceVol. 39(13)
City University of Hong Kong (HK), Southern University of Science and Technology (CN), New York University (US)
Openalex Percentile: Top 78%
Artificial Intelligence in Games
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Moonshine: Distilling Game Content Generators into Steerable Generative Models — Michael Middleton, Yuhe Nie, et al. · Proceedings of the AAAI Conference on Artificial Intelligence (2025) | TGRS Research Map | TGRS