Deviate or Not: Learning Coalition Structures with Multiple-bit Observations in Games

We consider the Coalition Structure Learning (CSL) problem in multi-agent systems, motivated by the existence of coalitions in many real-world systems, e.g., trading platforms and auction systems. In this problem, there is a hidden coalition structure within a set of n agents, which affects the behavior of the agents in games. Our goal is to actively design a sequence of games for the agents to play, such that observations in these games can be used to learn the hidden coalition structure. In particular, we consider the setting where in each round, we design and present a game together with a strategy profile to the agents, and receive a multiple-bit observation -- for each agent, we observe whether or not they would like to deviate from the specified strategy. We show that we can learn the coalition structure in O(log n) rounds if we are allowed to design any normal-form game, matching the information-theoretical lower bound. For practicality, we extend the result to settings where we can only choose games of a specific format, and design algorithms to learn the coalition structure in these settings. For most settings, our complexity matches the theoretical lower bound up to a constant factor.

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Publication Details

Journal
Proceedings of the AAAI Conference on Artificial Intelligence
Published
2025-04-11
DOI
https://doi.org/10.1609/aaai.v39i13.33553
Citations
1
Primary Topic
Machine Learning and Algorithms
Type
article
Field-Weighted Citation Impact
0.89

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article

Deviate or Not: Learning Coalition Structures with Multiple-bit Observations in Games

Yixuan Even Xu, Zhe Feng, Fei Fang
1 citations
Proceedings of the AAAI Conference on Artificial Intelligence
Machine Learning and Algorithms
0.89
article

Deviate or Not: Learning Coalition Structures with Multiple-bit Observations in Games

Yixuan Even Xu, Zhe Feng, Fei Fang
article en
1 citations

Abstract

We consider the Coalition Structure Learning (CSL) problem in multi-agent systems, motivated by the existence of coalitions in many real-world systems, e.g., trading platforms and auction systems. In this problem, there is a hidden coalition structure within a set of n agents, which affects the behavior of the agents in games. Our goal is to actively design a sequence of games for the agents to play, such that observations in these games can be used to learn the hidden coalition structure. In particular, we consider the setting where in each round, we design and present a game together with a strategy profile to the agents, and receive a multiple-bit observation -- for each agent, we observe whether or not they would like to deviate from the specified strategy. We show that we can learn the coalition structure in O(log n) rounds if we are allowed to design any normal-form game, matching the information-theoretical lower bound. For practicality, we extend the result to settings where we can only choose games of a specific format, and design algorithms to learn the coalition structure in these settings. For most settings, our complexity matches the theoretical lower bound up to a constant factor.

Proceedings of the AAAI Conference on Artificial IntelligenceVol. 39(13)
Google (United States) (US), Carnegie Mellon University (US)
National Science Foundation
Openalex Percentile: Top 29%
Machine Learning and Algorithms
0.89
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