Gamified Exercise in Virtual Reality: A Novel Intervention for Enhancing Mental Health and Reducing Suicidal Ideation in Older Adults

<b>Background</b>: Suicide is a major issue among individuals aged 60 and above, often linked to reduced life motivation and life expectancy. Innovative interventions are needed, and this study explores the impact of gamified Virtual Reality (VR) exercise on improving life expectancy in older adults with suicidal ideation. <b>Methods</b>: A quasi-experimental design with pre-test and post-test evaluations was conducted on 72 older men recruited through convenience sampling. A standardized life expectancy questionnaire was used. Due to heterogeneous variances, ANCOVA was deemed inappropriate, and a Shapiro-Wilk test was performed to assess normality. A parametric Student's <i>t</i>-test was used to analyze group differences. <b>Results</b>: The experimental group showed significantly higher life expectancy compared to the control group (t (58.219) = -26.693, <i>p</i> < 0.001), confirming the intervention's effectiveness. <b>Conclusions</b>: Gamified VR exercise improves motivation and adherence to physical activity, significantly enhancing life expectancy among older adults with suicidal ideation. This non-pharmacological approach also holds promise for managing other psychological disorders and expanding research in this field.

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Publication Details

Journal
Healthcare
Published
2025-04-09
DOI
https://doi.org/10.3390/healthcare13080859
Citations
8
Primary Topic
Physical Activity and Health
Type
article
Field-Weighted Citation Impact
9.31
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article

Gamified Exercise in Virtual Reality: A Novel Intervention for Enhancing Mental Health and Reducing Suicidal Ideation in Older Adults

Zijian Zhao, Yunqiu Dong, Hossein Faridniya, Zinat Ebrahimi
8 citations
Healthcare
Physical Activity and Health
9.31
article

Gamified Exercise in Virtual Reality: A Novel Intervention for Enhancing Mental Health and Reducing Suicidal Ideation in Older Adults

Zijian Zhao, Yunqiu Dong, Hossein Faridniya, Zinat Ebrahimi
article en
8 citations

Abstract

<b>Background</b>: Suicide is a major issue among individuals aged 60 and above, often linked to reduced life motivation and life expectancy. Innovative interventions are needed, and this study explores the impact of gamified Virtual Reality (VR) exercise on improving life expectancy in older adults with suicidal ideation. <b>Methods</b>: A quasi-experimental design with pre-test and post-test evaluations was conducted on 72 older men recruited through convenience sampling. A standardized life expectancy questionnaire was used. Due to heterogeneous variances, ANCOVA was deemed inappropriate, and a Shapiro-Wilk test was performed to assess normality. A parametric Student's <i>t</i>-test was used to analyze group differences. <b>Results</b>: The experimental group showed significantly higher life expectancy compared to the control group (t (58.219) = -26.693, <i>p</i> < 0.001), confirming the intervention's effectiveness. <b>Conclusions</b>: Gamified VR exercise improves motivation and adherence to physical activity, significantly enhancing life expectancy among older adults with suicidal ideation. This non-pharmacological approach also holds promise for managing other psychological disorders and expanding research in this field.

HealthcareVol. 13(8)
University of Tehran (IR), Islamic Azad University Sanandaj Branch (IR), Zhengzhou University (CN), Farabi Hospital (IR), Gdansk University of Physical Education and Sport (PL)
Openalex Percentile: Top 2%
Physical Activity and Health
9.31
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Gamified Exercise in Virtual Reality: A Novel Intervention for Enhancing Mental Health and Reducing Suicidal Ideation in Older Adults — Zijian Zhao, Yunqiu Dong, et al. · Healthcare (2025) | TGRS Research Map | TGRS