DCGG: A Dynamically Adaptive and Hardware-Software Coordinated Runtime System for GNN Acceleration on GPUs

Graph neural networks (GNNs) are a prominent trend in graph-based deep learning, known for their capacity to produce high-quality node embeddings. However, the existing GNN framework design is only implemented from the algorithm level, and the hardware architecture of the GPU is not fully utilized. <p xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">To this end, we propose DCGG, a dynamic runtime adaptive framework, which can accelerate various GNN workloads on GPU platforms. DCGG has carried out deeper optimization work mainly in terms of load balancing and software and hardware matching. Accordingly, three optimization strategies are proposed. First, we propose dynamic 2D workload management methods and perform customized optimization based on it, effectively reducing additional memory operations. Second, a new slicing strategy is adopted, combined with hardware features, to effectively improve the efficiency of data reuse. Third, DCGG uses the Quantitative Dimension Parallel Strategy to optimize dimensions and parallel methods, greatly improving load balance and data locality. Extensive experiments demonstrate that DCGG outperforms the state-of-the-art GNN computing frameworks, such as Deep Graph Library (up to 3.10× faster) and GNNAdvisor (up to 2.80× faster), on mainstream GNN architectures across various datasets.

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Publication Details

Journal
IEEE Transactions on Computers
Published
2025-04-09
DOI
https://doi.org/10.1109/tc.2025.3558042
Citations
1
Primary Topic
Parallel Computing and Optimization Techniques
Type
article
Field-Weighted Citation Impact
2.27
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article

DCGG: A Dynamically Adaptive and Hardware-Software Coordinated Runtime System for GNN Acceleration on GPUs

Hongyang Chen, Wangdong Yang, Guoqing Xiao, Yuedan Chen et al.
1 citations
IEEE Transactions on Computers
Parallel Computing and Optimization Techniques
2.27
article

DCGG: A Dynamically Adaptive and Hardware-Software Coordinated Runtime System for GNN Acceleration on GPUs

Hongyang Chen, Wangdong Yang, Guoqing Xiao, Yuedan Chen, Li Xia
article en
1 citations

Abstract

Graph neural networks (GNNs) are a prominent trend in graph-based deep learning, known for their capacity to produce high-quality node embeddings. However, the existing GNN framework design is only implemented from the algorithm level, and the hardware architecture of the GPU is not fully utilized. <p xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">To this end, we propose DCGG, a dynamic runtime adaptive framework, which can accelerate various GNN workloads on GPU platforms. DCGG has carried out deeper optimization work mainly in terms of load balancing and software and hardware matching. Accordingly, three optimization strategies are proposed. First, we propose dynamic 2D workload management methods and perform customized optimization based on it, effectively reducing additional memory operations. Second, a new slicing strategy is adopted, combined with hardware features, to effectively improve the efficiency of data reuse. Third, DCGG uses the Quantitative Dimension Parallel Strategy to optimize dimensions and parallel methods, greatly improving load balance and data locality. Extensive experiments demonstrate that DCGG outperforms the state-of-the-art GNN computing frameworks, such as Deep Graph Library (up to 3.10× faster) and GNNAdvisor (up to 2.80× faster), on mainstream GNN architectures across various datasets.

IEEE Transactions on ComputersVol. 74(7)
Central South University (CN), Hunan University (CN), Zhejiang Lab (CN)
Affordable and clean energy
Openalex Percentile: Top 17%
Parallel Computing and Optimization Techniques
2.27
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DCGG: A Dynamically Adaptive and Hardware-Software Coordinated Runtime System for GNN Acceleration on GPUs — Hongyang Chen, Wangdong Yang, et al. · IEEE Transactions on Computers (2025) | TGRS Research Map | TGRS