An Advanced Forest Environment Using Augmented Reality and Virtual Reality Technology

Virtual reality (VR) and augmented reality (AR), two types of digital games, help improve education in a variety of ways. They support higher-order cognitive learning and immerse students in realistic environments, making them an invaluable addition to traditional classroom teaching techniques. This study aims to give educators a specialized framework for assessing learning of plants, stones and sand etc. using digital games, virtual reality, or augmented reality. This study presents an evaluation of a VR game in forest environment, namely during the game design phase, as an illustration of how evidence-centered design, or ECD, may be used to create and carry out assessments. To provide a structured approach to assessment considerations, it outlines stages and specifies essential components that must be aligned. The study also identifies challenges related to scanning and capturing 3D interior environments, emphasizing issues with misalignment and intricate occlusions. The forest environment is created for a 3D scene to the Unity Hub Application. The live explanation of the module's feature was easily understood by the general people.

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Publication Details

Journal
Journal of Posthumanism
Published
2025-04-08
DOI
https://doi.org/10.63332/joph.v5i1.697
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
0.00

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article

An Advanced Forest Environment Using Augmented Reality and Virtual Reality Technology

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An Advanced Forest Environment Using Augmented Reality and Virtual Reality Technology

Asokan Vasudevan, Sulieman Ibraheem Shelash Al-Hawary, Premendra Kumar Singh, Anantha Raj A. Arokiasamy, Ramesh Prabhakaran R, Sushilata Devi Mayanglambam, Ifandi Salim
article en

Abstract

Virtual reality (VR) and augmented reality (AR), two types of digital games, help improve education in a variety of ways. They support higher-order cognitive learning and immerse students in realistic environments, making them an invaluable addition to traditional classroom teaching techniques. This study aims to give educators a specialized framework for assessing learning of plants, stones and sand etc. using digital games, virtual reality, or augmented reality. This study presents an evaluation of a VR game in forest environment, namely during the game design phase, as an illustration of how evidence-centered design, or ECD, may be used to create and carry out assessments. To provide a structured approach to assessment considerations, it outlines stages and specifies essential components that must be aligned. The study also identifies challenges related to scanning and capturing 3D interior environments, emphasizing issues with misalignment and intricate occlusions. The forest environment is created for a 3D scene to the Unity Hub Application. The live explanation of the module's feature was easily understood by the general people.

Journal of PosthumanismVol. 5(1)
INTI International University (MY), Zarqa University (JO), Mizoram University (IN), Sathyabama Institute of Science and Technology (IN), Sharda University (IN)
Zarqa University
Openalex Percentile: Top 95%
Virtual Reality Applications and Impacts
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