Reducing Online Gaming Duration Through a Self-Control Program: A Behavioral Approach

This experimental examines the effectiveness of a structured self-control intervention in reducing excessive online gaming among adolescent boys diagnosed with Internet Gaming Disorder (IGD). Thirty-seven participants, identified using the 27-item Internet Gaming Disorder Scale, were randomly assigned to intervention and control groups. The intervention, based on Martin and Pear's (2019) behavioral framework, comprised five face-to-face sessions over five days, accompanied by an 11-day self-recording task to track gaming behavior. Employing a randomized controlled trial, the study revealed a significant reduction in gaming duration in the intervention group compared to controls (U = 32.50, p < .001), confirming the program's efficacy. These findings emphasize the value of targeted behavioral interventions in mitigating IGD's adverse effects, such as diminished psychological well-being and academic performance. While promising, the study's short intervention period and demographic specificity suggest the need for further research to explore long-term impacts and broader applicability.

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Publication Details

Journal
International Journal of Educational and Psychological Sciences
Published
2025-03-26
DOI
https://doi.org/10.59890/ijeps.v3i2.483
Primary Topic
Impact of Technology on Adolescents
Type
article
Field-Weighted Citation Impact
0.00
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article

Reducing Online Gaming Duration Through a Self-Control Program: A Behavioral Approach

Debby Anggraini Daulay, Tarmidi Dadeh, Rizka Hardiningsih
International Journal of Educational and Psychological Sciences
Impact of Technology on Adolescents
article

Reducing Online Gaming Duration Through a Self-Control Program: A Behavioral Approach

Debby Anggraini Daulay, Tarmidi Dadeh, Rizka Hardiningsih
article en

Abstract

This experimental examines the effectiveness of a structured self-control intervention in reducing excessive online gaming among adolescent boys diagnosed with Internet Gaming Disorder (IGD). Thirty-seven participants, identified using the 27-item Internet Gaming Disorder Scale, were randomly assigned to intervention and control groups. The intervention, based on Martin and Pear's (2019) behavioral framework, comprised five face-to-face sessions over five days, accompanied by an 11-day self-recording task to track gaming behavior. Employing a randomized controlled trial, the study revealed a significant reduction in gaming duration in the intervention group compared to controls (U = 32.50, p < .001), confirming the program's efficacy. These findings emphasize the value of targeted behavioral interventions in mitigating IGD's adverse effects, such as diminished psychological well-being and academic performance. While promising, the study's short intervention period and demographic specificity suggest the need for further research to explore long-term impacts and broader applicability.

International Journal of Educational and Psychological SciencesVol. 3(2)
Universitas Sumatera Utara (ID)
Openalex Percentile: Top 91%
Impact of Technology on Adolescents
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Reducing Online Gaming Duration Through a Self-Control Program: A Behavioral Approach — Debby Anggraini Daulay, Tarmidi Dadeh, et al. · International Journal of Educational and Psychological Sciences (2025) | TGRS Research Map | TGRS