Reducing Online Gaming Duration Through a Self-Control Program: A Behavioral Approach
This experimental examines the effectiveness of a structured self-control intervention in reducing excessive online gaming among adolescent boys diagnosed with Internet Gaming Disorder (IGD). Thirty-seven participants, identified using the 27-item Internet Gaming Disorder Scale, were randomly assigned to intervention and control groups. The intervention, based on Martin and Pear's (2019) behavioral framework, comprised five face-to-face sessions over five days, accompanied by an 11-day self-recording task to track gaming behavior. Employing a randomized controlled trial, the study revealed a significant reduction in gaming duration in the intervention group compared to controls (U = 32.50, p < .001), confirming the program's efficacy. These findings emphasize the value of targeted behavioral interventions in mitigating IGD's adverse effects, such as diminished psychological well-being and academic performance. While promising, the study's short intervention period and demographic specificity suggest the need for further research to explore long-term impacts and broader applicability.
Authors
- Debby Anggraini Daulay
- Tarmidi Dadeh
- Rizka Hardiningsih
Institutions
- Universitas Sumatera Utara (ID)
Publication Details
- Journal
- International Journal of Educational and Psychological Sciences
- Published
- 2025-03-26
- DOI
- https://doi.org/10.59890/ijeps.v3i2.483
- Primary Topic
- Impact of Technology on Adolescents
- Type
- article
- Field-Weighted Citation Impact
- 0.00