Pemanfaatan Permainan Edukatif dalam Pembelajaran IPAS untuk Meningkatkan Motivasi Siswa Kelas 3 Sekolah Dasar

Elementary school teaching in natural and social sciences (IPAS) often struggles to increase students' willingness to learn. Using educational games in the learning process is one strategy that can be used to overcome this problem. In addition to adding creativity and fun to the learning environment, educational games help students understand the concepts of IPS more deeply and more easily. This article discusses how educational games affect students' understanding of the material and how they can inspire learning in third graders. The results of this study indicate that the use of educational games can improve memory, increase student engagement, and help students connect theory to real-world applications. Therefore, using educational games to teach science is one innovative technique to improve the standard of teaching in elementary schools.

Authors

Institutions

Publication Details

Journal
Jurnal Sadewa Publikasi Ilmu Pendidikan pembelajaran dan Ilmu Sosial
Published
2025-04-08
DOI
https://doi.org/10.61132/sadewa.v3i2.1712
Citations
1
Primary Topic
Educational Methods and Outcomes
Type
article
Field-Weighted Citation Impact
8.93
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Pemanfaatan Permainan Edukatif dalam Pembelajaran IPAS untuk Meningkatkan Motivasi Siswa Kelas 3 Sekolah Dasar

Adrias Adrias, Rani Maulidia, Syazwana Nur Amalina, Salmaini Safiti Syam
1 citations
Jurnal Sadewa Publikasi Ilmu Pendidikan pembelajaran dan Ilmu Sosial
Educational Methods and Outcomes
8.93
article

Pemanfaatan Permainan Edukatif dalam Pembelajaran IPAS untuk Meningkatkan Motivasi Siswa Kelas 3 Sekolah Dasar

Adrias Adrias, Rani Maulidia, Syazwana Nur Amalina, Salmaini Safiti Syam
article en
1 citations

Abstract

Elementary school teaching in natural and social sciences (IPAS) often struggles to increase students' willingness to learn. Using educational games in the learning process is one strategy that can be used to overcome this problem. In addition to adding creativity and fun to the learning environment, educational games help students understand the concepts of IPS more deeply and more easily. This article discusses how educational games affect students' understanding of the material and how they can inspire learning in third graders. The results of this study indicate that the use of educational games can improve memory, increase student engagement, and help students connect theory to real-world applications. Therefore, using educational games to teach science is one innovative technique to improve the standard of teaching in elementary schools.

Jurnal Sadewa Publikasi Ilmu Pendidikan pembelajaran dan Ilmu SosialVol. 3(2)
State University of Padang (ID)
Openalex Percentile: Top 5%
Educational Methods and Outcomes
8.93
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Pemanfaatan Permainan Edukatif dalam Pembelajaran IPAS untuk Meningkatkan Motivasi Siswa Kelas 3 Sekolah Dasar — Adrias Adrias, Rani Maulidia, et al. · Jurnal Sadewa Publikasi Ilmu Pendidikan pembelajaran dan Ilmu Sosial (2025) | TGRS Research Map | TGRS