Using immersive virtual reality to measure strike and dip and teach geological mapping concepts

The transition to online learning during the COVID-19 pandemic highlighted the need for more accessible and inclusive alternatives to traditional field-based geoscience education. In 2020, a web-hosted desktop virtual reality interface to take strike and dip (S&D) measurements was piloted with generally positive results from user feedback. However, the platform was developed to be used in an immersive virtual reality (iVR) environment. This paper presents a case study evaluating the user experience and learning outcomes of the iVR S&D program designed to facilitate teaching geological mapping concepts. Twelve students participated in the study, completing five mapping exercises within the iVR environment and providing feedback through pre- and post-mapping surveys and structured interviews focusing on the user experience and perceptions of S&D in iVR. We found that students performed well on the mapping exercises, the iVR environment enhanced their learning, and scaffolded assignments and learning community contributed to their self-efficacy. While acknowledging the limitations of iVR in replicating real-world field conditions, we find that it is successful at building student skills and confidence while demonstrating the potential of iVR S&D as an effective accessible tool for teaching geological mapping concepts and improving spatial reasoning skills.

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Publication Details

Journal
Earth Science Systems and Society
Published
2025-04-09
DOI
https://doi.org/10.1144/esss2024-008
Citations
1
Primary Topic
Geological Modeling and Analysis
Type
article
Field-Weighted Citation Impact
1.34
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article

Using immersive virtual reality to measure strike and dip and teach geological mapping concepts

Ashley D’Antonio, Natalie Bursztyn, Bart Masters
1 citations
Earth Science Systems and Society
Geological Modeling and Analysis
1.34
article

Using immersive virtual reality to measure strike and dip and teach geological mapping concepts

Ashley D’Antonio, Natalie Bursztyn, Bart Masters
article en
1 citations

Abstract

The transition to online learning during the COVID-19 pandemic highlighted the need for more accessible and inclusive alternatives to traditional field-based geoscience education. In 2020, a web-hosted desktop virtual reality interface to take strike and dip (S&D) measurements was piloted with generally positive results from user feedback. However, the platform was developed to be used in an immersive virtual reality (iVR) environment. This paper presents a case study evaluating the user experience and learning outcomes of the iVR S&D program designed to facilitate teaching geological mapping concepts. Twelve students participated in the study, completing five mapping exercises within the iVR environment and providing feedback through pre- and post-mapping surveys and structured interviews focusing on the user experience and perceptions of S&D in iVR. We found that students performed well on the mapping exercises, the iVR environment enhanced their learning, and scaffolded assignments and learning community contributed to their self-efficacy. While acknowledging the limitations of iVR in replicating real-world field conditions, we find that it is successful at building student skills and confidence while demonstrating the potential of iVR S&D as an effective accessible tool for teaching geological mapping concepts and improving spatial reasoning skills.

Earth Science Systems and SocietyVol. 5(1)
Pennsylvania State University (US), Oregon State University (US), Research Experiences for Undergraduates (US), University of Montana (US)
Openalex Percentile: Top 21%
Geological Modeling and Analysis
1.34
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