A Study of Virtual Reality (VR) Experience by Implementation of VR Based Web Application: Development of Web Application

The aim of this study is to focus on the concept and realization of Glide VR, an application to be developed as an ‘Education and Exploration VR’ in the domain of Aero Dynamics & Flight Simulator. Using modern Interfacing Technology like Oculus Quest 2 & HTC Vive along with high computer device using RTX GPU NVIDIA, Glide VR has the capabilities to deliver real-time VR simulations with dynamic interaction with the environment. Developed using Unity 3D game engine for implementation and Blender for asset creation with cloud technologies for real-time data management. It features real-time flight dynamics, cross-platform compatibility and cloud-based working. This paper aims to discuss the main idea of the application, its structure, its effectiveness in engaging the user and achieving learning outcomes as well as the possibility to radically change the methodical approaches to learning by involving the actual practice along with the theory. Thus, the iterative design and testing of Glide VR reveal positive enhancement in learning effectiveness, interaction, and feasibilities to enhance immersive learning systems.

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Publication Details

Journal
Journal of Posthumanism
Published
2025-04-06
DOI
https://doi.org/10.63332/joph.v5i1.604
Primary Topic
Innovative Educational Techniques
Type
article
Field-Weighted Citation Impact
0.00
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article

A Study of Virtual Reality (VR) Experience by Implementation of VR Based Web Application: Development of Web Application

Asokan Vasudevan, A. Khanna, Sulieman Ibraheem Shelash Al-Hawary, Amol B Kasture et al.
Journal of Posthumanism
Innovative Educational Techniques
article

A Study of Virtual Reality (VR) Experience by Implementation of VR Based Web Application: Development of Web Application

Asokan Vasudevan, A. Khanna, Sulieman Ibraheem Shelash Al-Hawary, Amol B Kasture, Aditya Kumar Gupta, ATHARV KALAL, PRAGUN SAWHNEY
article en

Abstract

The aim of this study is to focus on the concept and realization of Glide VR, an application to be developed as an ‘Education and Exploration VR’ in the domain of Aero Dynamics & Flight Simulator. Using modern Interfacing Technology like Oculus Quest 2 & HTC Vive along with high computer device using RTX GPU NVIDIA, Glide VR has the capabilities to deliver real-time VR simulations with dynamic interaction with the environment. Developed using Unity 3D game engine for implementation and Blender for asset creation with cloud technologies for real-time data management. It features real-time flight dynamics, cross-platform compatibility and cloud-based working. This paper aims to discuss the main idea of the application, its structure, its effectiveness in engaging the user and achieving learning outcomes as well as the possibility to radically change the methodical approaches to learning by involving the actual practice along with the theory. Thus, the iterative design and testing of Glide VR reveal positive enhancement in learning effectiveness, interaction, and feasibilities to enhance immersive learning systems.

Journal of PosthumanismVol. 5(1)
INTI International University (MY), D.Y. Patil University (IN), Sathyabama Institute of Science and Technology (IN)
Openalex Percentile: Top 93%
Innovative Educational Techniques
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A Study of Virtual Reality (VR) Experience by Implementation of VR Based Web Application: Development of Web Application — Asokan Vasudevan, A. Khanna, et al. · Journal of Posthumanism (2025) | TGRS Research Map | TGRS