Exploring Protagonist Characterization in Assassin’s Creed III (2012): A Transitivity Analysis

Numerous studies suggest that transitivity system is applicable to examine characters in traditional literatures such as novels or short stories. Today, videogame is considered as a modern literary work by offering interactive and innovative way to deliver the narrative. The present study investigates the characterization of Connor Kenway – the protagonist of Assassin’s Creed III (2012) videogame, using transitivity system. This study aims to examine the identified process types in terms of their contributions to Connor’s characterization. This study employs Creswell (2018) descriptive qualitative method involving textual analysis of the dialogues in the videogame. The dialogues were transcribed and analyzed following the concepts of Systemic Functional Linguistics on transitivity system. The study applies purposeful sampling technique, in which the data are categorized into three groups; dialogues spoken by Connor himself, the supporting characters, and the villain characters. Focusing on the use of transitivity system, the analysis found that the identified transitivity processes uniquely construe the portrayal of Connor’s complex characterization. Firstly, he is portrayed as a vengeful man. Secondly, he is portrayed as an intelligent man with high cognitive abilities. Thirdly, he is portrayed as a hero and savior according to the supporting characters while also as a criminal and savage according to the villain characters. Fourthly, he is portrayed as a man with cautious nature. Lastly, he is portrayed as a useful informant. The result of this study suggests that transitivity system is a versatile tool for examining the portrayal of characterization in videogames.

Authors

Publication Details

Journal
Journal of Language and Literature
Published
2025-03-13
DOI
https://doi.org/10.24071/joll.v25i1.9899
Primary Topic
Crime, Illicit Activities, and Governance
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Exploring Protagonist Characterization in Assassin’s Creed III (2012): A Transitivity Analysis

Wawan Gunawan, Rio Firman Wandana
Journal of Language and Literature
Crime, Illicit Activities, and Governance
article

Exploring Protagonist Characterization in Assassin’s Creed III (2012): A Transitivity Analysis

Wawan Gunawan, Rio Firman Wandana
article en

Abstract

Numerous studies suggest that transitivity system is applicable to examine characters in traditional literatures such as novels or short stories. Today, videogame is considered as a modern literary work by offering interactive and innovative way to deliver the narrative. The present study investigates the characterization of Connor Kenway – the protagonist of Assassin’s Creed III (2012) videogame, using transitivity system. This study aims to examine the identified process types in terms of their contributions to Connor’s characterization. This study employs Creswell (2018) descriptive qualitative method involving textual analysis of the dialogues in the videogame. The dialogues were transcribed and analyzed following the concepts of Systemic Functional Linguistics on transitivity system. The study applies purposeful sampling technique, in which the data are categorized into three groups; dialogues spoken by Connor himself, the supporting characters, and the villain characters. Focusing on the use of transitivity system, the analysis found that the identified transitivity processes uniquely construe the portrayal of Connor’s complex characterization. Firstly, he is portrayed as a vengeful man. Secondly, he is portrayed as an intelligent man with high cognitive abilities. Thirdly, he is portrayed as a hero and savior according to the supporting characters while also as a criminal and savage according to the villain characters. Fourthly, he is portrayed as a man with cautious nature. Lastly, he is portrayed as a useful informant. The result of this study suggests that transitivity system is a versatile tool for examining the portrayal of characterization in videogames.

Journal of Language and LiteratureVol. 25(1)
Openalex Percentile: Top 91%
Crime, Illicit Activities, and Governance
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.