Enhancing Phonemic Awareness and Letter-Sound Correspondence in 5-Year-Old Children through Interactive Smartboard Games: Assessing the Impact of Technology- Enhanced Phonics Instruction

A research analysis investigates how the Phonics Explorer tool succeeds as an interactive smartboard game to improve phonemic awareness and letter-sound connection in 5-year-old preschool students. The research investigates Sendayan Matrix Global School participants through both quantitative tests PAT-2, CTOPP-2, and DIBELS pre and post-intervention measures and qualitative observations made by three preschool teachers. The Phonics Explorer implements cognitive learning theories together with gamification strategies to create an interactive system that drives better student participation and education achievement. Research results indicate participants will rural areas marked progress in phonemic awareness and letter-sound skills to enable the broad adoption of technology-based phonics education in early childhood literacy curriculums. The study delivers important knowledge about gamified skill development in phonology and delivers key strategy recommendations for preschool curriculum development.

Authors

Publication Details

Journal
International Journal of Research and Innovation in Social Science
Published
2025-01-01
DOI
https://doi.org/10.47772/ijriss.2025.90300203
Citations
1
Primary Topic
Education and Technology Integration
Type
article
Field-Weighted Citation Impact
8.93
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article

Enhancing Phonemic Awareness and Letter-Sound Correspondence in 5-Year-Old Children through Interactive Smartboard Games: Assessing the Impact of Technology- Enhanced Phonics Instruction

Aidah Binti Abdul Karim, Justina a p Savarinathan
1 citations
International Journal of Research and Innovation in Social Science
Education and Technology Integration
8.93
article

Enhancing Phonemic Awareness and Letter-Sound Correspondence in 5-Year-Old Children through Interactive Smartboard Games: Assessing the Impact of Technology- Enhanced Phonics Instruction

Aidah Binti Abdul Karim, Justina a p Savarinathan
article en
1 citations

Abstract

A research analysis investigates how the Phonics Explorer tool succeeds as an interactive smartboard game to improve phonemic awareness and letter-sound connection in 5-year-old preschool students. The research investigates Sendayan Matrix Global School participants through both quantitative tests PAT-2, CTOPP-2, and DIBELS pre and post-intervention measures and qualitative observations made by three preschool teachers. The Phonics Explorer implements cognitive learning theories together with gamification strategies to create an interactive system that drives better student participation and education achievement. Research results indicate participants will rural areas marked progress in phonemic awareness and letter-sound skills to enable the broad adoption of technology-based phonics education in early childhood literacy curriculums. The study delivers important knowledge about gamified skill development in phonology and delivers key strategy recommendations for preschool curriculum development.

International Journal of Research and Innovation in Social ScienceVol. IX(III)
Openalex Percentile: Top 5%
Education and Technology Integration
8.93
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Enhancing Phonemic Awareness and Letter-Sound Correspondence in 5-Year-Old Children through Interactive Smartboard Games: Assessing the Impact of Technology- Enhanced Phonics Instruction — Aidah Binti Abdul Karim, Justina a p Savarinathan · International Journal of Research and Innovation in Social Science (2025) | TGRS Research Map | TGRS