MASKING THE USE OF PROCEDURAL GENERATION IN VIDEO GAMES

Publication Details

Journal
Telecommunication and information technologies
Published
2025-01-01
DOI
https://doi.org/10.31673/2412-4338.2025.016070
Primary Topic
Artificial Intelligence in Games
Type
article
Field-Weighted Citation Impact
0.00
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article

MASKING THE USE OF PROCEDURAL GENERATION IN VIDEO GAMES

Telecommunication and information technologies
Artificial Intelligence in Games
article

MASKING THE USE OF PROCEDURAL GENERATION IN VIDEO GAMES

article en

Abstract

No abstract available for this paper.
Telecommunication and information technologiesVol. 86(1)
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Artificial Intelligence in Games
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MASKING THE USE OF PROCEDURAL GENERATION IN VIDEO GAMES · Telecommunication and information technologies (2025) | TGRS Research Map | TGRS