Risk perception and awareness in an augmented reality flood response game: The role of player perspectives

This study investigates the role of player perspective (first-person vs. third-person) in influencing risk perception, situational awareness, and preparedness in an augmented reality (AR) flash flood scenario. Using a within-subjects design, we examine how these perspectives shape user experience and their implications for AR-based disaster training. The results indicate that while the first-person perspective increases perceived vulnerability and intentions to take proactive measures, the third-person perspective enhances situational awareness and perceived response efficacy. This study contributes to understanding the strengths and weaknesses of different perspectives in AR disaster training and provides insights for designing effective AR tools for emergency preparedness. • Participants indicated an increased sense of perceived vulnerability and a greater intention to undertake proactive measures in the first-person perspective compared to the third-person perspective. • When interacting with the game from a third-person avatar perspective, a higher level of situational awareness and response efficacy was reported compared to the first-person viewpoint. • No significant differences were found between perceived workload and perceived severity in the two perspective conditions.

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Publication Details

Journal
Computers in Human Behavior Reports
Published
2025-04-08
DOI
https://doi.org/10.1016/j.chbr.2025.100657
Citations
3
Primary Topic
Flood Risk Assessment and Management
Type
article
Field-Weighted Citation Impact
3.32

Funders

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article

Risk perception and awareness in an augmented reality flood response game: The role of player perspectives

Stephan Lukosch, Adrian Clark, Heide Lukosch, Misha Mirza
3 citations
Computers in Human Behavior Reports
Flood Risk Assessment and Management
3.32
article

Risk perception and awareness in an augmented reality flood response game: The role of player perspectives

Stephan Lukosch, Adrian Clark, Heide Lukosch, Misha Mirza
article en
3 citations

Abstract

This study investigates the role of player perspective (first-person vs. third-person) in influencing risk perception, situational awareness, and preparedness in an augmented reality (AR) flash flood scenario. Using a within-subjects design, we examine how these perspectives shape user experience and their implications for AR-based disaster training. The results indicate that while the first-person perspective increases perceived vulnerability and intentions to take proactive measures, the third-person perspective enhances situational awareness and perceived response efficacy. This study contributes to understanding the strengths and weaknesses of different perspectives in AR disaster training and provides insights for designing effective AR tools for emergency preparedness. • Participants indicated an increased sense of perceived vulnerability and a greater intention to undertake proactive measures in the first-person perspective compared to the third-person perspective. • When interacting with the game from a third-person avatar perspective, a higher level of situational awareness and response efficacy was reported compared to the first-person viewpoint. • No significant differences were found between perceived workload and perceived severity in the two perspective conditions.

Computers in Human Behavior ReportsVol. 18
University of Canterbury (NZ)
University of Canterbury
Climate action
Openalex Percentile: Top 9%
Flood Risk Assessment and Management
3.32
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