Media Neuroscience on a Shoestring 2.0

Abstract: This study introduces ARTgram, an AR adaptation of a validated tangram matching task, aiming to delve into human collaboration within the metaverse. By employing the Muse EEG system, this study also pioneers low-cost hyperscanning to investigate similar neural responses expressed during the course of an AR cooperative task. Results demonstrate that tangram performance and partner trust increase as a function of neural similarities among interacting participants. These results signal a promise for low-cost hyperscanning in naturalistic AR communication. By validating various hyperscanning preprocessing routines and offering a high-control yet naturalistic AR task, this project sets the groundwork for theoretical and methodological advancements in understanding metaverse-mediated human interaction.

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Publication Details

Journal
Journal of Media Psychology Theories Methods and Applications
Published
2025-04-01
DOI
https://doi.org/10.1027/1864-1105/a000462
Citations
1
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
1.94
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article

Media Neuroscience on a Shoestring 2.0

Richard Huskey, Jeffrey T. Hancock, Jorge Peña, Ralf Schmälzle et al.
1 citations
Journal of Media Psychology Theories Methods and Applications
Virtual Reality Applications and Impacts
1.94
article

Media Neuroscience on a Shoestring 2.0

Richard Huskey, Jeffrey T. Hancock, Jorge Peña, Ralf Schmälzle, Xuanjun Gong, Rachael Kee, William Weisman, Ronggui KANG, Michael W. Andrews, Valerie Klein, Sophia Sarieva
article en
1 citations

Abstract

Abstract: This study introduces ARTgram, an AR adaptation of a validated tangram matching task, aiming to delve into human collaboration within the metaverse. By employing the Muse EEG system, this study also pioneers low-cost hyperscanning to investigate similar neural responses expressed during the course of an AR cooperative task. Results demonstrate that tangram performance and partner trust increase as a function of neural similarities among interacting participants. These results signal a promise for low-cost hyperscanning in naturalistic AR communication. By validating various hyperscanning preprocessing routines and offering a high-control yet naturalistic AR task, this project sets the groundwork for theoretical and methodological advancements in understanding metaverse-mediated human interaction.

Journal of Media Psychology Theories Methods and ApplicationsVol. 37(2)
University of California, Davis (US), Michigan State University (US), Stanford University (US)
Openalex Percentile: Top 18%
Virtual Reality Applications and Impacts
1.94
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Media Neuroscience on a Shoestring 2.0 — Richard Huskey, Jeffrey T. Hancock, et al. · Journal of Media Psychology Theories Methods and Applications (2025) | TGRS Research Map | TGRS