DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing

High-fidelity 3D reconstruction of common indoor scenes is crucial for VR and AR applications. 3D Gaussian splat-ting, a novel differentiable rendering technique, has achieved state-of-the-art novel view synthesis results with high ren-dering speeds and relatively low training times. However, its performance on scenes commonly seen in indoor datasets is poor due to the lack of geometric constraints during op-timization. In this work, we explore the use of readily accessible geometric cues to enhance Gaussian splatting op-timization in challenging, ill-posed, and textureless scenes. We extend 3D Gaussian splatting with depth and normal cues to tackle challenging indoor datasets and showcase techniques for efficient mesh extraction. Specifically, we regularize the optimization procedure with depth information, enforce local smoothness of nearby Gaussians, and use off-the-shelf monocular networks to achieve better align-ment with the true scene geometry. We propose an adaptive depth loss based on the gradient of color images, improving depth estimation and novel view synthesis results over various baselines. Our simple yet effective regularization technique enables direct mesh extraction from the Gaus-sian representation, yielding more physically accurate re-constructions of indoor scenes. Our code will be released in https://github.com/maturk/dn-splatter.

Authors

Institutions

Publication Details

Published
2025-02-26
DOI
https://doi.org/10.1109/wacv61041.2025.00241
Citations
44
Primary Topic
Industrial Vision Systems and Defect Detection
Type
article
Field-Weighted Citation Impact
52.18
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing

Otto Seiskari, Juho Kannala, Xuqian Ren, Iaroslav Melekhov et al.
44 citations
Industrial Vision Systems and Defect Detection
52.18
article

DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing

Otto Seiskari, Juho Kannala, Xuqian Ren, Iaroslav Melekhov, Esa Rahtu, Matias Turkulainen
article en
44 citations

Abstract

High-fidelity 3D reconstruction of common indoor scenes is crucial for VR and AR applications. 3D Gaussian splat-ting, a novel differentiable rendering technique, has achieved state-of-the-art novel view synthesis results with high ren-dering speeds and relatively low training times. However, its performance on scenes commonly seen in indoor datasets is poor due to the lack of geometric constraints during op-timization. In this work, we explore the use of readily accessible geometric cues to enhance Gaussian splatting op-timization in challenging, ill-posed, and textureless scenes. We extend 3D Gaussian splatting with depth and normal cues to tackle challenging indoor datasets and showcase techniques for efficient mesh extraction. Specifically, we regularize the optimization procedure with depth information, enforce local smoothness of nearby Gaussians, and use off-the-shelf monocular networks to achieve better align-ment with the true scene geometry. We propose an adaptive depth loss based on the gradient of color images, improving depth estimation and novel view synthesis results over various baselines. Our simple yet effective regularization technique enables direct mesh extraction from the Gaus-sian representation, yielding more physically accurate re-constructions of indoor scenes. Our code will be released in https://github.com/maturk/dn-splatter.

Tampere University (FI), ETH Zurich (CH), Aalto University (FI)
Climate action
Openalex Percentile: Top 0%
Industrial Vision Systems and Defect Detection
52.18
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.