Gaussian Déjà-vu: Creating Controllable 3D Gaussian Head-Avatars with Enhanced Generalization and Personalization Abilities

Recent advancements in 3D Gaussian Splatting (3DGS) have unlocked significant potential for modeling 3D head avatars, providing greater flexibility than mesh-based methods and more efficient rendering compared to NeRF-based approaches. Despite these advancements, the creation of controllable 3DGS-based head avatars remains time-intensive, often requiring tens of minutes to hours. To expedite this process, we here introduce the “Gaussian Déjà-vu” framework, which first obtains a generalized model of the head avatar and then personalizes the result. The generalized model is trained on large 2D (synthetic and real) image datasets. This model provides a well-initialized 3D Gaussian head that is further refined using a monocular video to achieve the personalized head avatar. For personalizing, we propose learnable expression-aware rectification blendmaps to correct the initial 3D Gaussians, ensuring rapid convergence without the reliance on neural networks. Experiments demonstrate that the proposed method meets its objectives. It outperforms state-of-the-art 3D Gaussian head avatars in terms of photorealistic quality as well as reduces training time consumption to at least a quarter of the existing methods, producing the avatar in minutes. Project homepage: https://peizhiyan.github.io/docs/dejavu

Authors

Institutions

Publication Details

Published
2025-02-26
DOI
https://doi.org/10.1109/wacv61041.2025.00037
Citations
3
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
10.33
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Gaussian Déjà-vu: Creating Controllable 3D Gaussian Head-Avatars with Enhanced Generalization and Personalization Abilities

Peizhi Yan, Rabab Ward, Qiang Tang, Shan Du
3 citations
Educational Games and Gamification
10.33
article

Gaussian Déjà-vu: Creating Controllable 3D Gaussian Head-Avatars with Enhanced Generalization and Personalization Abilities

Peizhi Yan, Rabab Ward, Qiang Tang, Shan Du
article en
3 citations

Abstract

Recent advancements in 3D Gaussian Splatting (3DGS) have unlocked significant potential for modeling 3D head avatars, providing greater flexibility than mesh-based methods and more efficient rendering compared to NeRF-based approaches. Despite these advancements, the creation of controllable 3DGS-based head avatars remains time-intensive, often requiring tens of minutes to hours. To expedite this process, we here introduce the “Gaussian Déjà-vu” framework, which first obtains a generalized model of the head avatar and then personalizes the result. The generalized model is trained on large 2D (synthetic and real) image datasets. This model provides a well-initialized 3D Gaussian head that is further refined using a monocular video to achieve the personalized head avatar. For personalizing, we propose learnable expression-aware rectification blendmaps to correct the initial 3D Gaussians, ensuring rapid convergence without the reliance on neural networks. Experiments demonstrate that the proposed method meets its objectives. It outperforms state-of-the-art 3D Gaussian head avatars in terms of photorealistic quality as well as reduces training time consumption to at least a quarter of the existing methods, producing the avatar in minutes. Project homepage: https://peizhiyan.github.io/docs/dejavu

University of British Columbia (CA), Huawei Technologies (Canada) (CA), University of British Columbia, Okanagan Campus (CA), Okanagan University College (CA)
Openalex Percentile: Top 2%
Educational Games and Gamification
10.33
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.