Generation of Complex 3D Human Motion by Temporal and Spatial Composition of Diffusion Models

In this paper, we address the challenge of generating re-alistic 3D human motions for action classes that were never seen during the training phase. Our approach involves de-composing complex actions into simpler movements, specifically those observed during training, by leveraging the knowledge of human motion contained in GPTs models. These simpler movements are then combined into a single, realistic animation using the properties of diffusion models. Our claim is that this decomposition and subsequent recombination of simple movements can synthesize an animation that accurately represents the complex input action. This method operates during the inference phase and can be in-tegrated with any pre-trained diffusion model, enabling the synthesis of motion classes not present in the training data. We evaluate our method by dividing two benchmark human motion datasets into basic and complex actions, and then compare its performance against the state-of-the-art. Our code and models are publicly available at our github page.

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Published
2025-02-26
DOI
https://doi.org/10.1109/wacv61041.2025.00132
Primary Topic
Human Pose and Action Recognition
Type
article
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article

Generation of Complex 3D Human Motion by Temporal and Spatial Composition of Diffusion Models

Stefano Berretti, Lorenzo Mandelli
Human Pose and Action Recognition
article

Generation of Complex 3D Human Motion by Temporal and Spatial Composition of Diffusion Models

Stefano Berretti, Lorenzo Mandelli
article en

Abstract

In this paper, we address the challenge of generating re-alistic 3D human motions for action classes that were never seen during the training phase. Our approach involves de-composing complex actions into simpler movements, specifically those observed during training, by leveraging the knowledge of human motion contained in GPTs models. These simpler movements are then combined into a single, realistic animation using the properties of diffusion models. Our claim is that this decomposition and subsequent recombination of simple movements can synthesize an animation that accurately represents the complex input action. This method operates during the inference phase and can be in-tegrated with any pre-trained diffusion model, enabling the synthesis of motion classes not present in the training data. We evaluate our method by dividing two benchmark human motion datasets into basic and complex actions, and then compare its performance against the state-of-the-art. Our code and models are publicly available at our github page.

University of Florence (IT)
Openalex Percentile: Top 94%
Human Pose and Action Recognition
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