Multi-HexPlanes: A Lightweight Map Representation for Rendering and 3D Reconstruction

Creating maps of the world around us is paramount to many applications, including those related to robotics, such as navigation and inspection. Given the computational re-source limitations typical of robotic platforms, there is a pressing need for lightweight 3D representations that capture detailed texture and geometric information with min-imal storage. Traditional voxel-based approaches require substantial memory resources. On the other hand, neural implicit and 3D Gaussian splatting representations require sig-nificant computational power (GPUs) and can hardly run in real time. In this paper, we introduce a novel scene representation, Multi-HexPlanes, that divides 3D environments into large boxes and utilizes the faces of the boxes to encapsulate texture and geometric information. This representation re-duces the memory requirement to store the map, making our approach especially suitable for systems with limited memory. Through extensive evaluations on large-scale datasets, we find that our method achieves better performance on rendering and more complete 3D reconstruction. We also demonstrate that our map representation can output dense feature points with rich geometric information for down-stream tasks, such as training 3D Gaussian splats. The proposed technique promises substantial improvements in real-time 3D mapping applications, particularly for devices constrained by processing power and storage.

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Publication Details

Published
2025-02-26
DOI
https://doi.org/10.1109/wacv61041.2025.00203
Citations
1
Primary Topic
3D Surveying and Cultural Heritage
Type
article
Field-Weighted Citation Impact
2.35
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article

Multi-HexPlanes: A Lightweight Map Representation for Rendering and 3D Reconstruction

Iro Armeni, Dániel Baráth, Gábor Valasek, Jianhao Zheng
1 citations
3D Surveying and Cultural Heritage
2.35
article

Multi-HexPlanes: A Lightweight Map Representation for Rendering and 3D Reconstruction

Iro Armeni, Dániel Baráth, Gábor Valasek, Jianhao Zheng
article en
1 citations

Abstract

Creating maps of the world around us is paramount to many applications, including those related to robotics, such as navigation and inspection. Given the computational re-source limitations typical of robotic platforms, there is a pressing need for lightweight 3D representations that capture detailed texture and geometric information with min-imal storage. Traditional voxel-based approaches require substantial memory resources. On the other hand, neural implicit and 3D Gaussian splatting representations require sig-nificant computational power (GPUs) and can hardly run in real time. In this paper, we introduce a novel scene representation, Multi-HexPlanes, that divides 3D environments into large boxes and utilizes the faces of the boxes to encapsulate texture and geometric information. This representation re-duces the memory requirement to store the map, making our approach especially suitable for systems with limited memory. Through extensive evaluations on large-scale datasets, we find that our method achieves better performance on rendering and more complete 3D reconstruction. We also demonstrate that our map representation can output dense feature points with rich geometric information for down-stream tasks, such as training 3D Gaussian splats. The proposed technique promises substantial improvements in real-time 3D mapping applications, particularly for devices constrained by processing power and storage.

ETH Zurich (CH)
Sustainable cities and communities
Openalex Percentile: Top 14%
3D Surveying and Cultural Heritage
2.35
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