EmoVOCA: Speech-Driven Emotional 3D Talking Heads

A notable challenge in 3D talking head generation consists in blending speech-related motions with expression dynamics. This is primarily caused by the lack of comprehensive 3D datasets that combine diversity in spoken sentences with a variety of facial expressions. Some literature works attempted to overcome such lack of data by fitting parametric 3D models (3DMMs) to 2D videos, and using the reconstructed 3D faces as replacement. However, their underlying parametric space limits the precision required to accurately reproduce convincing lip motions and synching, which is crucial for the application at hand. In this work, we look at the problem from a different perspective, and developed a data-driven technique to combine inexpressive 3D talking heads with a set of 3D expressive sequences, which we used for creating a synthetic dataset, called EmoVOCA. We then designed and trained an emotional 3D talking head generator that accepts a 3D face, an audio file, an emotion label, and an intensity value as inputs, and learns to animate the audio-synchronized lip movements with expressive traits of the face. Comprehensive experiments, both quantitative and qualitative, using our data and generator evidence superior ability in synthesizing convincing animations, when compared with the best performing methods in the literature. Our code and pre-trained models are available at https://github.com/miccunifi/EmoVOCA.

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Publication Details

Published
2025-02-26
DOI
https://doi.org/10.1109/wacv61041.2025.00283
Citations
4
Primary Topic
Face recognition and analysis
Type
article
Field-Weighted Citation Impact
5.10
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article

EmoVOCA: Speech-Driven Emotional 3D Talking Heads

Stefano Berretti, Claudio Ferrari, Federico Nocentini
4 citations
Face recognition and analysis
5.10
article

EmoVOCA: Speech-Driven Emotional 3D Talking Heads

Stefano Berretti, Claudio Ferrari, Federico Nocentini
article en
4 citations

Abstract

A notable challenge in 3D talking head generation consists in blending speech-related motions with expression dynamics. This is primarily caused by the lack of comprehensive 3D datasets that combine diversity in spoken sentences with a variety of facial expressions. Some literature works attempted to overcome such lack of data by fitting parametric 3D models (3DMMs) to 2D videos, and using the reconstructed 3D faces as replacement. However, their underlying parametric space limits the precision required to accurately reproduce convincing lip motions and synching, which is crucial for the application at hand. In this work, we look at the problem from a different perspective, and developed a data-driven technique to combine inexpressive 3D talking heads with a set of 3D expressive sequences, which we used for creating a synthetic dataset, called EmoVOCA. We then designed and trained an emotional 3D talking head generator that accepts a 3D face, an audio file, an emotion label, and an intensity value as inputs, and learns to animate the audio-synchronized lip movements with expressive traits of the face. Comprehensive experiments, both quantitative and qualitative, using our data and generator evidence superior ability in synthesizing convincing animations, when compared with the best performing methods in the literature. Our code and pre-trained models are available at https://github.com/miccunifi/EmoVOCA.

University of Parma (IT), University of Florence (IT)
Openalex Percentile: Top 5%
Face recognition and analysis
5.10
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