OmniGS: Fast Radiance Field Reconstruction Using Omnidirectional Gaussian Splatting
Photorealistic reconstruction relying on 3D Gaussian Splatting has shown promising potential in various domains. However, the current 3D Gaussian Splatting system only supports radiance field reconstruction using undistorted perspective images. In this paper, we present OmniGS, a novel omnidirectional Gaussian splatting system, to take advantage of omnidirectional images for fast radiance field reconstruction. Specifically, we conduct a theoretical analysis of spherical camera model derivatives in 3D Gaussian Splatting. According to the derivatives, we then implement a new GPU-accelerated omnidirectional rasterizer that directly splats 3D Gaussians onto the equirect-angular screen space for omnidirectional image rendering. We realize differentiable optimization of the omnidirectional radiance field without the requirement of cube-map rectification or tangent-plane approximation. Extensive experiments conducted in egocentric and roaming scenarios demonstrate that our method achieves state-of-the-art reconstruction quality and high rendering speed using omni-directional images. The code will be publicly available at https://github.com/liquorleaf/OmniGS.
Authors
- Longwei Li (ORCID: https://orcid.org/0000-0003-4220-1081)
- Sai-Kit Yeung
- Huajian Huang (ORCID: https://orcid.org/0000-0002-0963-1146)
- Hui Cheng (ORCID: https://orcid.org/0000-0003-2579-7004)
Institutions
- Sun Yat-sen University (CN)
- Hong Kong University of Science and Technology (HK)
Publication Details
- Published
- 2025-02-26
- DOI
- https://doi.org/10.1109/wacv61041.2025.00226
- Citations
- 2
- Primary Topic
- Advanced Optical Sensing Technologies
- Type
- article
- Field-Weighted Citation Impact
- 2.38
Funders
- National Key Research and Development Program of China