SyncViolinist: Music-Oriented Violin Motion Generation Based on Bowing and Fingering

Automatically generating realistic musical performance motion can greatly enhance digital media production, often involving collaboration between professionals and musicians. However, capturing the intricate body, hand, and finger movements required for accurate musical performances is challenging. Existing methods often fall short due to the complex mapping between audio and motion, typically requiring additional inputs like scores or MIDI data. In this work, we present SyncViolinist, a multi-stage end-to-end framework that generates synchronized violin performance motion solely from audio input. Our method overcomes the challenge of capturing both global and finegrained performance features through two key modules: a bowing/fingering module and a motion generation module. The bowing/fingering module extracts detailed playing information from the audio, which the motion generation module uses to create precise, coordinated body motions reflecting the temporal granularity and nature of the violin performance. We demonstrate the effectiveness of SyncViolinist with significantly improved qualitative and quantitative results from unseen violin performance audio, outperforming state-of-the-art methods. Extensive subjective evaluations involving professional violinists further validate our approach. The code and dataset are available at https://github.com/Kakanat/SyncViolinist.

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Publication Details

Published
2025-02-26
DOI
https://doi.org/10.1109/wacv61041.2025.00529
Citations
1
Primary Topic
Music Technology and Sound Studies
Type
article
Field-Weighted Citation Impact
1.28
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article

SyncViolinist: Music-Oriented Violin Motion Generation Based on Bowing and Fingering

Shugo Yamaguchi, Masatoshi Hamanaka, Hiroki Nishizawa, Asuka Hirata et al.
1 citations
Music Technology and Sound Studies
1.28
article

SyncViolinist: Music-Oriented Violin Motion Generation Based on Bowing and Fingering

Shugo Yamaguchi, Masatoshi Hamanaka, Hiroki Nishizawa, Asuka Hirata, Shigeo Morishima, Keitaro Tanaka, Qi Feng
article en
1 citations

Abstract

Automatically generating realistic musical performance motion can greatly enhance digital media production, often involving collaboration between professionals and musicians. However, capturing the intricate body, hand, and finger movements required for accurate musical performances is challenging. Existing methods often fall short due to the complex mapping between audio and motion, typically requiring additional inputs like scores or MIDI data. In this work, we present SyncViolinist, a multi-stage end-to-end framework that generates synchronized violin performance motion solely from audio input. Our method overcomes the challenge of capturing both global and finegrained performance features through two key modules: a bowing/fingering module and a motion generation module. The bowing/fingering module extracts detailed playing information from the audio, which the motion generation module uses to create precise, coordinated body motions reflecting the temporal granularity and nature of the violin performance. We demonstrate the effectiveness of SyncViolinist with significantly improved qualitative and quantitative results from unseen violin performance audio, outperforming state-of-the-art methods. Extensive subjective evaluations involving professional violinists further validate our approach. The code and dataset are available at https://github.com/Kakanat/SyncViolinist.

Waseda University (JP), RIKEN (JP)
Openalex Percentile: Top 22%
Music Technology and Sound Studies
1.28
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SyncViolinist: Music-Oriented Violin Motion Generation Based on Bowing and Fingering — Shugo Yamaguchi, Masatoshi Hamanaka, et al. · (2025) | TGRS Research Map | TGRS