GauFRe: Gaussian Deformation Fields for Real-Time Dynamic Novel View Synthesis

We propose a method that achieves state-of-the-art rendering quality and efficiency on monocular dynamic scene reconstruction using deformable 3D Gaussians. Implicit deformable representations commonly model motion with a canonical space and time-dependent backward-warping deformation field. Our method, GauFRe, uses a forward-warping deformation to explicitly model non-rigid transformations of scene geometry. Specifically, we propose a template set of 3D Gaussians residing in a canonical space, and a time-dependent forward-warping deformation field to model dynamic objects. Additionally, we tailor a 3D Gaussian-specific static component supported by an inductive bias-aware initialization approach which allows the deformation field to focus on moving scene regions, improving the rendering of complex real-world motion. The differentiable pipeline is optimized end-to-end with a self-supervised rendering loss. Experiments show our method achieves competitive results and higher efficiency than both previous state-of-the-art NeRF and Gaussian-based methods. For real-world scenes, GauFRe can train in ≈20 mins and offer 96 FPS real-time rendering on an RTX 3090 GPU.

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Publication Details

Published
2025-02-26
DOI
https://doi.org/10.1109/wacv61041.2025.00262
Citations
17
Primary Topic
Robotics and Sensor-Based Localization
Type
article
Field-Weighted Citation Impact
84.89

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article

GauFRe: Gaussian Deformation Fields for Real-Time Dynamic Novel View Synthesis

Numair Khan, Thu Nguyen-Phuoc, Zhengqin Li, James Tompkin et al.
17 citations
Robotics and Sensor-Based Localization
84.89
article

GauFRe: Gaussian Deformation Fields for Real-Time Dynamic Novel View Synthesis

Numair Khan, Thu Nguyen-Phuoc, Zhengqin Li, James Tompkin, Douglas Lanman, Lei Xiao, Yiqing Liang
article en
17 citations

Abstract

We propose a method that achieves state-of-the-art rendering quality and efficiency on monocular dynamic scene reconstruction using deformable 3D Gaussians. Implicit deformable representations commonly model motion with a canonical space and time-dependent backward-warping deformation field. Our method, GauFRe, uses a forward-warping deformation to explicitly model non-rigid transformations of scene geometry. Specifically, we propose a template set of 3D Gaussians residing in a canonical space, and a time-dependent forward-warping deformation field to model dynamic objects. Additionally, we tailor a 3D Gaussian-specific static component supported by an inductive bias-aware initialization approach which allows the deformation field to focus on moving scene regions, improving the rendering of complex real-world motion. The differentiable pipeline is optimized end-to-end with a self-supervised rendering loss. Experiments show our method achieves competitive results and higher efficiency than both previous state-of-the-art NeRF and Gaussian-based methods. For real-world scenes, GauFRe can train in ≈20 mins and offer 96 FPS real-time rendering on an RTX 3090 GPU.

John Brown University (US)
National Science Foundation
Climate action
Openalex Percentile: Top 0%
Robotics and Sensor-Based Localization
84.89
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