Conditional GAN for Enhancing Diffusion Models in Efficient and Authentic Global Gesture Generation from Audios

Audio-driven simultaneous gesture generation is vital for human-computer communication, AI games, and film pro-duction. While previous research has shown promise, there are still limitations. Methods based on VAEs are accompa-nied by issues of local jitter and global instability, whereas methods based on diffusion models are hampered by low generation efficiency. This is because the denoising process of DDPM in the latter relies on the assumption that the noise added at each step is sampled from a unimodal distribution, and the noise values are small. DDIM bor-rows the idea from the Euler method for solving differential equations, disrupts the Markov chain process, and increases the noise step size to reduce the number of denoising steps, thereby accelerating generation. However, simply increasing the step size during the step-by-step denoising process causes the results to gradually deviate from the original data distribution, leading to a significant drop in the quality of the generated actions and the emergence of unnatural artifacts. In this paper, we break the assumptions of DDPM and achieves breakthrough progress in denoising speed and fidelity. Specifically, we introduce a conditional GAN to capture audio control signals and implicitly match the multimodal denoising distribution between the diffusion and denoising steps within the same sampling step, aiming to sample larger noise values and apply fewer denoising steps for high-speed generation. In addition, to enable the model to generate high-fidelity global gestures and avoid artifacts, we introduce an explicit motion geometric loss to enhance the quality and global stability of the generated gestures. Numerous qualitative and quantitative experiments show that compared to contemporary diffusion-based methods, our method offers faster generation speed and higher fidelity, and compared to non-diffusion methods, it provides a more stable global effect and a more natural user experience.

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Publication Details

Published
2025-02-26
DOI
https://doi.org/10.1109/wacv61041.2025.00217
Citations
3
Primary Topic
Music and Audio Processing
Type
article
Field-Weighted Citation Impact
4.46
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article

Conditional GAN for Enhancing Diffusion Models in Efficient and Authentic Global Gesture Generation from Audios

Shaoli Huang, Jifeng Ning, Mingjiang Liang, Yongkang Cheng et al.
3 citations
Music and Audio Processing
4.46
article

Conditional GAN for Enhancing Diffusion Models in Efficient and Authentic Global Gesture Generation from Audios

Shaoli Huang, Jifeng Ning, Mingjiang Liang, Yongkang Cheng, Wei Liu, Gaoge Han
article en
3 citations

Abstract

Audio-driven simultaneous gesture generation is vital for human-computer communication, AI games, and film pro-duction. While previous research has shown promise, there are still limitations. Methods based on VAEs are accompa-nied by issues of local jitter and global instability, whereas methods based on diffusion models are hampered by low generation efficiency. This is because the denoising process of DDPM in the latter relies on the assumption that the noise added at each step is sampled from a unimodal distribution, and the noise values are small. DDIM bor-rows the idea from the Euler method for solving differential equations, disrupts the Markov chain process, and increases the noise step size to reduce the number of denoising steps, thereby accelerating generation. However, simply increasing the step size during the step-by-step denoising process causes the results to gradually deviate from the original data distribution, leading to a significant drop in the quality of the generated actions and the emergence of unnatural artifacts. In this paper, we break the assumptions of DDPM and achieves breakthrough progress in denoising speed and fidelity. Specifically, we introduce a conditional GAN to capture audio control signals and implicitly match the multimodal denoising distribution between the diffusion and denoising steps within the same sampling step, aiming to sample larger noise values and apply fewer denoising steps for high-speed generation. In addition, to enable the model to generate high-fidelity global gestures and avoid artifacts, we introduce an explicit motion geometric loss to enhance the quality and global stability of the generated gestures. Numerous qualitative and quantitative experiments show that compared to contemporary diffusion-based methods, our method offers faster generation speed and higher fidelity, and compared to non-diffusion methods, it provides a more stable global effect and a more natural user experience.

University of Technology Sydney (AU), Tencent (China) (CN), Northwest University (US)
Openalex Percentile: Top 6%
Music and Audio Processing
4.46
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