NPL-MVPS: Neural Point-Light Multi-View Photometric Stereo

In this work we present a novel multi-view photometric stereo (MVPS) method. Like many works in 3D reconstruction we are leveraging neural shape representations and learnt renderers. However, our work differs from the state-of-the-art multi-view PS methods such as PS-NeRF [47] or Supernormal [4] in that we explicitly leverage per-pixel intensity renderings rather than relying mainly on estimated normals. We model point light attenuation and explicitly raytrace cast shadows in order to best approximate the incoming radiance for each point. The estimated incoming radiance is used as input to a fully neural material renderer that uses minimal prior assumptions and it is jointly optimised with the surface. Estimated normals and segmentation maps are also incorporated in order to maximise the surface accuracy. Our method is among the first (along with Supernormal [4]) to outperform the classical MVPS approach proposed by the DiLiGenT-MV benchmark and achieves average 0.2mm Chamfer distance for objects imaged at approx 1.5m distance away with approximate 400 × 400 resolution. Moreover, our method shows high robustness to the sparse MVPS setup (6 views, 6 lights) greatly outperforming the SOTA competitor (0.38mm vs 0.61mm), illustrating the importance of neural rendering in multi-view photometric stereo.

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Publication Details

Published
2025-02-26
DOI
https://doi.org/10.1109/wacv61041.2025.00229
Citations
1
Primary Topic
Optical Imaging and Spectroscopy Techniques
Type
article
Field-Weighted Citation Impact
1.36
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article

NPL-MVPS: Neural Point-Light Multi-View Photometric Stereo

Roberto Cipolla, Fotios Logothetis, Ignas Budvytis
1 citations
Optical Imaging and Spectroscopy Techniques
1.36
article

NPL-MVPS: Neural Point-Light Multi-View Photometric Stereo

Roberto Cipolla, Fotios Logothetis, Ignas Budvytis
article en
1 citations

Abstract

In this work we present a novel multi-view photometric stereo (MVPS) method. Like many works in 3D reconstruction we are leveraging neural shape representations and learnt renderers. However, our work differs from the state-of-the-art multi-view PS methods such as PS-NeRF [47] or Supernormal [4] in that we explicitly leverage per-pixel intensity renderings rather than relying mainly on estimated normals. We model point light attenuation and explicitly raytrace cast shadows in order to best approximate the incoming radiance for each point. The estimated incoming radiance is used as input to a fully neural material renderer that uses minimal prior assumptions and it is jointly optimised with the surface. Estimated normals and segmentation maps are also incorporated in order to maximise the surface accuracy. Our method is among the first (along with Supernormal [4]) to outperform the classical MVPS approach proposed by the DiLiGenT-MV benchmark and achieves average 0.2mm Chamfer distance for objects imaged at approx 1.5m distance away with approximate 400 × 400 resolution. Moreover, our method shows high robustness to the sparse MVPS setup (6 views, 6 lights) greatly outperforming the SOTA competitor (0.38mm vs 0.61mm), illustrating the importance of neural rendering in multi-view photometric stereo.

University of Cambridge (GB), Toshiba (United Kingdom) (GB)
Openalex Percentile: Top 22%
Optical Imaging and Spectroscopy Techniques
1.36
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NPL-MVPS: Neural Point-Light Multi-View Photometric Stereo — Roberto Cipolla, Fotios Logothetis, et al. · (2025) | TGRS Research Map | TGRS