FPSelector: A Flexible Path Selector for Mobile Augmented Reality Offloading

Mobile Augmented Reality (MAR) applications pose unique challenges due to computation intensity, constrained device resources, and high interactive rendering requirements. The emergence of 5 G and edge computing offers opportunities to offload computation to the edge and cloud, indirectly enhancing the computing capability and usage duration of MAR devices. However, existing general task offloading and multipath transmission techniques do not address the challenges in offloading path selection with multiple edges, dynamic resource competition awareness, and spatial computation with strong task dependencies. This paper contributes FPSelector, a flexible path selector for MAR offloading. We present a two-tier MAR-specific offloading scheme with multiple edge nodes. In offloading decisions, we design a reinforcement learning model to generate the selection policy for each packet of an AR data stream. This model incorporates an action masking mechanism, a comprehensive reward function, and state features complemented by a resource prediction module, making FPSelector aware of dynamic heterogeneous environments. Moreover, we propose an online learning strategy to facilitate real-time selection. To validate its efficacy, we compare FPSelector's performance against leading schedulers under various scenarios, demonstrating a notable reduction of 9.9% and 9.6% in overall completion time for 4 K and 8 K video-based MAR applications compared to its closest competitor.

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Publication Details

Journal
IEEE Transactions on Mobile Computing
Published
2025-04-08
DOI
https://doi.org/10.1109/tmc.2025.3556473
Citations
1
Primary Topic
IoT and Edge/Fog Computing
Type
article
Field-Weighted Citation Impact
1.49

Funders

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article

FPSelector: A Flexible Path Selector for Mobile Augmented Reality Offloading

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1 citations
IEEE Transactions on Mobile Computing
IoT and Edge/Fog Computing
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article

FPSelector: A Flexible Path Selector for Mobile Augmented Reality Offloading

Anna Brunström, Yuanwei Zhu, Xiang Su, Özgü Alay, Sasu Tarkoma, Yakun Huang, Xiuquan Qiao, Xiaoli Liu
article en
1 citations

Abstract

Mobile Augmented Reality (MAR) applications pose unique challenges due to computation intensity, constrained device resources, and high interactive rendering requirements. The emergence of 5 G and edge computing offers opportunities to offload computation to the edge and cloud, indirectly enhancing the computing capability and usage duration of MAR devices. However, existing general task offloading and multipath transmission techniques do not address the challenges in offloading path selection with multiple edges, dynamic resource competition awareness, and spatial computation with strong task dependencies. This paper contributes FPSelector, a flexible path selector for MAR offloading. We present a two-tier MAR-specific offloading scheme with multiple edge nodes. In offloading decisions, we design a reinforcement learning model to generate the selection policy for each packet of an AR data stream. This model incorporates an action masking mechanism, a comprehensive reward function, and state features complemented by a resource prediction module, making FPSelector aware of dynamic heterogeneous environments. Moreover, we propose an online learning strategy to facilitate real-time selection. To validate its efficacy, we compare FPSelector's performance against leading schedulers under various scenarios, demonstrating a notable reduction of 9.9% and 9.6% in overall completion time for 4 K and 8 K video-based MAR applications compared to its closest competitor.

IEEE Transactions on Mobile ComputingVol. 24(9)
University of Helsinki (FI), Beijing University of Posts and Telecommunications (CN), University of Oslo (NO), Karlstad University (SE)
National Natural Science Foundation of China
Openalex Percentile: Top 19%
IoT and Edge/Fog Computing
1.49
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