Generative object insertion in Gaussian splatting with a multi-view diffusion model
Generating and inserting new objects into 3D content is a compelling approach for achieving versatile scene recreation. Existing methods, which rely on SDS optimization or single-view inpainting, often struggle to produce high-quality results. To address this, we propose a novel method for object insertion in 3D content represented by Gaussian Splatting. Our approach introduces a multi-view diffusion model, dubbed MVInpainter, which is built upon a pre-trained stable video diffusion model to facilitate view-consistent object inpainting. Within MVInpainter, we incorporate a ControlNet-based conditional injection module to enable controlled and more predictable multi-view generation. After generating the multi-view inpainted results, we further propose a mask-aware 3D reconstruction technique to refine Gaussian Splatting reconstruction from these sparse inpainted views. By leveraging these fabricate techniques, our approach yields diverse results, ensures view-consistent and harmonious insertions, and produces better object quality. Extensive experiments demonstrate that our approach outperforms existing methods.
Authors
- Jing Liao (ORCID: https://orcid.org/0000-0001-7014-5377)
- Jingbo Zhang (ORCID: https://orcid.org/0000-0003-0009-2315)
- Hongliang Zhong (ORCID: https://orcid.org/0009-0002-0840-8812)
- Can Wang (ORCID: https://orcid.org/0000-0002-5102-1464)
Institutions
- City University of Hong Kong (HK)
Publication Details
- Journal
- Visual Informatics
- Published
- 2025-04-08
- DOI
- https://doi.org/10.1016/j.visinf.2025.100238
- Citations
- 1
- Primary Topic
- Computer Graphics and Visualization Techniques
- Type
- article
- Field-Weighted Citation Impact
- 3.54
Funders
- Research Grants Council, University Grants Committee