Generative object insertion in Gaussian splatting with a multi-view diffusion model

Generating and inserting new objects into 3D content is a compelling approach for achieving versatile scene recreation. Existing methods, which rely on SDS optimization or single-view inpainting, often struggle to produce high-quality results. To address this, we propose a novel method for object insertion in 3D content represented by Gaussian Splatting. Our approach introduces a multi-view diffusion model, dubbed MVInpainter, which is built upon a pre-trained stable video diffusion model to facilitate view-consistent object inpainting. Within MVInpainter, we incorporate a ControlNet-based conditional injection module to enable controlled and more predictable multi-view generation. After generating the multi-view inpainted results, we further propose a mask-aware 3D reconstruction technique to refine Gaussian Splatting reconstruction from these sparse inpainted views. By leveraging these fabricate techniques, our approach yields diverse results, ensures view-consistent and harmonious insertions, and produces better object quality. Extensive experiments demonstrate that our approach outperforms existing methods.

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Publication Details

Journal
Visual Informatics
Published
2025-04-08
DOI
https://doi.org/10.1016/j.visinf.2025.100238
Citations
1
Primary Topic
Computer Graphics and Visualization Techniques
Type
article
Field-Weighted Citation Impact
3.54

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article

Generative object insertion in Gaussian splatting with a multi-view diffusion model

Jing Liao, Jingbo Zhang, Hongliang Zhong, Can Wang
1 citations
Visual Informatics
Computer Graphics and Visualization Techniques
3.54
article

Generative object insertion in Gaussian splatting with a multi-view diffusion model

Jing Liao, Jingbo Zhang, Hongliang Zhong, Can Wang
article en
1 citations

Abstract

Generating and inserting new objects into 3D content is a compelling approach for achieving versatile scene recreation. Existing methods, which rely on SDS optimization or single-view inpainting, often struggle to produce high-quality results. To address this, we propose a novel method for object insertion in 3D content represented by Gaussian Splatting. Our approach introduces a multi-view diffusion model, dubbed MVInpainter, which is built upon a pre-trained stable video diffusion model to facilitate view-consistent object inpainting. Within MVInpainter, we incorporate a ControlNet-based conditional injection module to enable controlled and more predictable multi-view generation. After generating the multi-view inpainted results, we further propose a mask-aware 3D reconstruction technique to refine Gaussian Splatting reconstruction from these sparse inpainted views. By leveraging these fabricate techniques, our approach yields diverse results, ensures view-consistent and harmonious insertions, and produces better object quality. Extensive experiments demonstrate that our approach outperforms existing methods.

Visual InformaticsVol. 9(2)
City University of Hong Kong (HK)
Research Grants Council, University Grants Committee
Openalex Percentile: Top 11%
Computer Graphics and Visualization Techniques
3.54
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Generative object insertion in Gaussian splatting with a multi-view diffusion model — Jing Liao, Jingbo Zhang, et al. · Visual Informatics (2025) | TGRS Research Map | TGRS