Youth as Designers of Embodied Participatory Simulations: Negotiating Shared Visions of Thinking, Feeling, and Acting for Sustainability

Abstract Conceptual, emotional, and political challenges are entangled in environmental issues, yet science education often focuses exclusively on the conceptual dimension. To address this, we developed a design workshop to study how high-school youth could integrate all three in their creations. Specifically, we explored how youth negotiated visions of thinking, feeling, and acting for sustainability when positioned as designers of embodied participatory simulation (PartSim) activities for younger students. Through an analysis of video, design artifacts, and youth’s written reflections from a six-session workshop, we reveal how youth leveraged familiar genres of activity to invite and structure participation in their embodied PartSim activities. In particular, we analyze the design process of groups that drew on game conventions and iteratively designed their activities to foreground competitive and cooperative forms of participation. They used these participation structures to evoke configurations of thinking, feeling, and acting that contrasted guilt and regret for unsustainable actions with hope for collective action toward more sustainable ecosystems. We argue that designing for collective activities with the embodied PartSim infrastructure offered space for youth to explore the severity of environmental issues in serious yet playful ways that foregrounded a sense of hopeful responsibility.

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Publication Details

Journal
Journal of Science Education and Technology
Published
2025-04-08
DOI
https://doi.org/10.1007/s10956-025-10219-y
Primary Topic
Innovative Human-Technology Interaction
Type
article
Field-Weighted Citation Impact
0.00

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Youth as Designers of Embodied Participatory Simulations: Negotiating Shared Visions of Thinking, Feeling, and Acting for Sustainability

Lauren Vogelstein, Corey Brady, Tessaly Jen
1 links
Journal of Science Education and Technology
Innovative Human-Technology Interaction
article

Youth as Designers of Embodied Participatory Simulations: Negotiating Shared Visions of Thinking, Feeling, and Acting for Sustainability

Lauren Vogelstein, Corey Brady, Tessaly Jen
article en

Abstract

Abstract Conceptual, emotional, and political challenges are entangled in environmental issues, yet science education often focuses exclusively on the conceptual dimension. To address this, we developed a design workshop to study how high-school youth could integrate all three in their creations. Specifically, we explored how youth negotiated visions of thinking, feeling, and acting for sustainability when positioned as designers of embodied participatory simulation (PartSim) activities for younger students. Through an analysis of video, design artifacts, and youth’s written reflections from a six-session workshop, we reveal how youth leveraged familiar genres of activity to invite and structure participation in their embodied PartSim activities. In particular, we analyze the design process of groups that drew on game conventions and iteratively designed their activities to foreground competitive and cooperative forms of participation. They used these participation structures to evoke configurations of thinking, feeling, and acting that contrasted guilt and regret for unsustainable actions with hope for collective action toward more sustainable ecosystems. We argue that designing for collective activities with the embodied PartSim infrastructure offered space for youth to explore the severity of environmental issues in serious yet playful ways that foregrounded a sense of hopeful responsibility.

Journal of Science Education and TechnologyVol. 34(3)
Southern Methodist University (US), Vanderbilt University (US), Columbia University (US)
National Science Foundation, Directorate for STEM Education
Openalex Percentile: Top 95%
Innovative Human-Technology Interaction
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