Iterative <i>Q</i> -Learning Design for Zero-Sum Games With Evolving Policies

This article aims to achieve data-based online evolving control for zero-sum games with unknown dynamics. First of all, the value-iteration-based <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Q</i>-learning framework is established. Relevant properties of the iterative <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Q</i>-learning framework are analyzed, including the convergence and monotonicity. Then, the stability property is investigated and the online data is employed for off-policy learning. More importantly, two effective algorithms are designed to achieve online evolving control. In one algorithm, the monotonically nondecreasing <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Q</i>-learning sequence requires the admissible criterion to guarantee the stability with the simple <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Q</i>-function initialization. In another algorithm, the monotonically nonincreasing <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Q</i>-function sequence can ensure the stability without the admissible criterion, but it requires an elaborate initial <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Q</i>-function. In the end, by including two examples of real physical backgrounds, the excellent performance of online evolving control is exhibited with the given algorithms.

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Publication Details

Journal
IEEE Transactions on Systems Man and Cybernetics Systems
Published
2025-04-08
DOI
https://doi.org/10.1109/tsmc.2025.3554219
Primary Topic
Machine Learning and ELM
Type
article
Field-Weighted Citation Impact
0.00

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article

Iterative Q -Learning Design for Zero-Sum Games With Evolving Policies

Ding Wang, Mingming Zhao, Yuan Wang, Junfei Qiao
IEEE Transactions on Systems Man and Cybernetics Systems
Machine Learning and ELM
article

Iterative Q -Learning Design for Zero-Sum Games With Evolving Policies

Ding Wang, Mingming Zhao, Yuan Wang, Junfei Qiao
article en

Abstract

This article aims to achieve data-based online evolving control for zero-sum games with unknown dynamics. First of all, the value-iteration-based <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Q</i>-learning framework is established. Relevant properties of the iterative <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Q</i>-learning framework are analyzed, including the convergence and monotonicity. Then, the stability property is investigated and the online data is employed for off-policy learning. More importantly, two effective algorithms are designed to achieve online evolving control. In one algorithm, the monotonically nondecreasing <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Q</i>-learning sequence requires the admissible criterion to guarantee the stability with the simple <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Q</i>-function initialization. In another algorithm, the monotonically nonincreasing <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Q</i>-function sequence can ensure the stability without the admissible criterion, but it requires an elaborate initial <italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Q</i>-function. In the end, by including two examples of real physical backgrounds, the excellent performance of online evolving control is exhibited with the given algorithms.

IEEE Transactions on Systems Man and Cybernetics SystemsVol. 55(7)
Beijing University of Technology (CN)
National Natural Science Foundation of China, National Science and Technology Major Project
Openalex Percentile: Top 97%
Machine Learning and ELM
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