Adaptive Social Metaverse Streaming Based on Federated Multiagent Deep Reinforcement Learning

The social metaverse is a growing digital ecosystem that blends virtual and physical worlds. It allows users to interact socially, work, shop, and enjoy entertainment. However, privacy remains a major challenge, as immersive interactions require continuous collection of biometric and behavioral data. At the same time, ensuring high-quality, low-latency streaming is difficult due to the demands of real-time interaction, immersive rendering, and bandwidth optimization. To address these issues, we propose adaptive social metaverse streaming (ASMS), a novel streaming system based on federated multiagent proximal policy optimization (F-MAPPO). ASMS leverages F-MAPPO, which integrates federated learning (FL) and deep reinforcement learning (DRL) to dynamically adjust streaming bit rates while preserving user privacy. Experimental results show that ASMS improves user experience by at least 14% compared to existing streaming methods across various network conditions. Therefore, ASMS enhances the social metaverse experience by providing seamless and immersive streaming, even in dynamic and resource-constrained networks, while ensuring that sensitive user data remain on local devices.

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Publication Details

Journal
IEEE Transactions on Computational Social Systems
Published
2025-04-08
DOI
https://doi.org/10.1109/tcss.2025.3555419
Citations
3
Primary Topic
Virtual Reality Applications and Impacts
Type
article
Field-Weighted Citation Impact
5.81
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article

Adaptive Social Metaverse Streaming Based on Federated Multiagent Deep Reinforcement Learning

Haiwei Dong, Zijian Long, Haopeng Wang, Abdulmotaleb El Saddik
3 citations
IEEE Transactions on Computational Social Systems
Virtual Reality Applications and Impacts
5.81
article

Adaptive Social Metaverse Streaming Based on Federated Multiagent Deep Reinforcement Learning

Haiwei Dong, Zijian Long, Haopeng Wang, Abdulmotaleb El Saddik
article en
3 citations

Abstract

The social metaverse is a growing digital ecosystem that blends virtual and physical worlds. It allows users to interact socially, work, shop, and enjoy entertainment. However, privacy remains a major challenge, as immersive interactions require continuous collection of biometric and behavioral data. At the same time, ensuring high-quality, low-latency streaming is difficult due to the demands of real-time interaction, immersive rendering, and bandwidth optimization. To address these issues, we propose adaptive social metaverse streaming (ASMS), a novel streaming system based on federated multiagent proximal policy optimization (F-MAPPO). ASMS leverages F-MAPPO, which integrates federated learning (FL) and deep reinforcement learning (DRL) to dynamically adjust streaming bit rates while preserving user privacy. Experimental results show that ASMS improves user experience by at least 14% compared to existing streaming methods across various network conditions. Therefore, ASMS enhances the social metaverse experience by providing seamless and immersive streaming, even in dynamic and resource-constrained networks, while ensuring that sensitive user data remain on local devices.

IEEE Transactions on Computational Social SystemsVol. 12(5)
University of Ottawa (CA), Huawei Technologies (Canada) (CA), Communications Research Centre Canada (CA)
Reduced inequalities
Openalex Percentile: Top 5%
Virtual Reality Applications and Impacts
5.81
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