Media flash flipbook for an interactive and immersive learning experience

Traditional learning, which focuses solely on lecture methods and texts, is now being replaced by more interactive and technology-based approaches. One increasingly popular approach is digital media-based learning, which emphasizes interactive and immersive learning experiences. Learning media must be packaged attractively so that students do not easily become bored with the material, one example being the Flash flipbook. The research method used in the preparation of this article is literature study (Library Research), which involves collecting data obtained through studies of existing literature relevant to the topic being examined by the researcher, falling under the category of qualitative research. Technological advancements have transformed the simplicity of flipbooks into something more engaging. The advantages of Flash flipbooks include the ability to incorporate files such as videos, moving images, or animations, which greatly assist in the learning process and help keep students engaged. Immersive learning can be found in Flash flipbook learning media, such as VR and AR. Flash flipbooks have been shown to enhance students' understanding, engagement, and motivation. The strengths of Flash flipbooks include the ease of presenting material in a concise and flexible manner.

Authors

Institutions

Publication Details

Journal
Journal of Indonesian Progressive Education
Published
2025-03-26
DOI
https://doi.org/10.63617/jipe.v2i1.26
Primary Topic
Mobile Learning in Education
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Media flash flipbook for an interactive and immersive learning experience

Hanun Asrohah, Hamidah Hamidah
Journal of Indonesian Progressive Education
Mobile Learning in Education
article

Media flash flipbook for an interactive and immersive learning experience

Hanun Asrohah, Hamidah Hamidah
article en

Abstract

Traditional learning, which focuses solely on lecture methods and texts, is now being replaced by more interactive and technology-based approaches. One increasingly popular approach is digital media-based learning, which emphasizes interactive and immersive learning experiences. Learning media must be packaged attractively so that students do not easily become bored with the material, one example being the Flash flipbook. The research method used in the preparation of this article is literature study (Library Research), which involves collecting data obtained through studies of existing literature relevant to the topic being examined by the researcher, falling under the category of qualitative research. Technological advancements have transformed the simplicity of flipbooks into something more engaging. The advantages of Flash flipbooks include the ability to incorporate files such as videos, moving images, or animations, which greatly assist in the learning process and help keep students engaged. Immersive learning can be found in Flash flipbook learning media, such as VR and AR. Flash flipbooks have been shown to enhance students' understanding, engagement, and motivation. The strengths of Flash flipbooks include the ease of presenting material in a concise and flexible manner.

Journal of Indonesian Progressive EducationVol. 2(1)
UIN Sunan Ampel Surabaya (ID)
Openalex Percentile: Top 92%
Mobile Learning in Education
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Media flash flipbook for an interactive and immersive learning experience — Hanun Asrohah, Hamidah Hamidah · Journal of Indonesian Progressive Education (2025) | TGRS Research Map | TGRS