Gamification in mathematics education strategies and effectiveness in the classroom

Gamification has emerged as a vital learning mechanism that uses game mechanics in learning settings with the objective of motivating and engaging learners. The present study evaluates the effect of gamification on mathematics learning compared to conventional teaching. The study employs a quasi-experiment on two groups of secondary school students: an experimental group exposed to gamified interventions and a control group exposed to conventional teaching. The study employs a quasi-experiment with two groups of secondary school students: an experimental group exposed to gamified strategies and a control group exposed to conventional teaching. Pre-tests, post-tests, student motivational surveys, and classroom observation are the data gathering methods. Findings indicate that students in the gamified learning environment demonstrate higher comprehension of concepts, motivation, and participation in mathematics activity. The study investigates the ability of gamification in implementing a fun and interactive learning experience that has the potential to avert mathematics anxiety as well as enhance problem-solving capacity. Yet, challenges such as the implementation complexity and the need for teacher training are also highlighted. The results show that the integration of gamification into mathematics education can lead to positive learning outcomes, provided it is pedagogically grounded.

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Publication Details

Journal
LATAM Revista Latinoamericana de Ciencias Sociales y Humanidades
Published
2025-04-08
DOI
https://doi.org/10.56712/latam.v6i1.3745
Citations
1
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
3.44
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article

Gamification in mathematics education strategies and effectiveness in the classroom

Josefina Arimatea García Cruz, Silvana Andrea Cerón Silva, Islam Muhammad Salama Muhammad, Diana Leticia Tuapanta Curi
1 citations
LATAM Revista Latinoamericana de Ciencias Sociales y Humanidades
Educational Games and Gamification
3.44
article

Gamification in mathematics education strategies and effectiveness in the classroom

Josefina Arimatea García Cruz, Silvana Andrea Cerón Silva, Islam Muhammad Salama Muhammad, Diana Leticia Tuapanta Curi
article en
1 citations

Abstract

Gamification has emerged as a vital learning mechanism that uses game mechanics in learning settings with the objective of motivating and engaging learners. The present study evaluates the effect of gamification on mathematics learning compared to conventional teaching. The study employs a quasi-experiment on two groups of secondary school students: an experimental group exposed to gamified interventions and a control group exposed to conventional teaching. The study employs a quasi-experiment with two groups of secondary school students: an experimental group exposed to gamified strategies and a control group exposed to conventional teaching. Pre-tests, post-tests, student motivational surveys, and classroom observation are the data gathering methods. Findings indicate that students in the gamified learning environment demonstrate higher comprehension of concepts, motivation, and participation in mathematics activity. The study investigates the ability of gamification in implementing a fun and interactive learning experience that has the potential to avert mathematics anxiety as well as enhance problem-solving capacity. Yet, challenges such as the implementation complexity and the need for teacher training are also highlighted. The results show that the integration of gamification into mathematics education can lead to positive learning outcomes, provided it is pedagogically grounded.

LATAM Revista Latinoamericana de Ciencias Sociales y HumanidadesVol. 6(1)
Ação Educativa (BR), Association of Southeast Asian Nations (ID), Ocean Energy (Norway) (NO), Universidad Técnica de Babahoyo (EC), Departamento de Educación (ES)
Openalex Percentile: Top 11%
Educational Games and Gamification
3.44
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Gamification in mathematics education strategies and effectiveness in the classroom — Josefina Arimatea García Cruz, Silvana Andrea Cerón Silva, et al. · LATAM Revista Latinoamericana de Ciencias Sociales y Humanidades (2025) | TGRS Research Map | TGRS