A Study on Visualization of Digital Twin Electric Vehicles Based on Gamification

This study investigated a methodology for implementing and simulating a digital twin (metaverse) electric vehicle visualization with gamification using a game engine (Unity 3D). This paper is important because it is the first study to visually represent an electric vehicle using a game engine. The core of this study is to analyze the differences between internal combustion and electric vehicles by implementing them in a digital twin, and the KONA model of Hyundai Motor Company, which has two types of engines, was selected. To create the driving roads to compare the performance of the two cars, the terrain was created with Unity Component Terrain. After creating the terrain, configuring the digital twin assets, creating a fuel economy system, setting up object placement and collision settings, and animating, the team created a simple comparison drive that yielded meaningful results. Several gamification elements were applied to motivate players to use the implemented digital twin electric vehicle simulation, increasing curiosity and engagement. Further research will be conducted to add more gamification elements and augment the digital twin experience to make it more engaging and visualize the electric vehicle to increase driver engagement and understanding.

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Publication Details

Journal
Tehnički glasnik
Published
2025-04-07
DOI
https://doi.org/10.31803/tg-20240228104040
Primary Topic
Digital Transformation in Industry
Type
article
Field-Weighted Citation Impact
0.00

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article

A Study on Visualization of Digital Twin Electric Vehicles Based on Gamification

Jung Tae Kim∥
Tehnički glasnik
Digital Transformation in Industry
article

A Study on Visualization of Digital Twin Electric Vehicles Based on Gamification

Jung Tae Kim∥
article en

Abstract

This study investigated a methodology for implementing and simulating a digital twin (metaverse) electric vehicle visualization with gamification using a game engine (Unity 3D). This paper is important because it is the first study to visually represent an electric vehicle using a game engine. The core of this study is to analyze the differences between internal combustion and electric vehicles by implementing them in a digital twin, and the KONA model of Hyundai Motor Company, which has two types of engines, was selected. To create the driving roads to compare the performance of the two cars, the terrain was created with Unity Component Terrain. After creating the terrain, configuring the digital twin assets, creating a fuel economy system, setting up object placement and collision settings, and animating, the team created a simple comparison drive that yielded meaningful results. Several gamification elements were applied to motivate players to use the implemented digital twin electric vehicle simulation, increasing curiosity and engagement. Further research will be conducted to add more gamification elements and augment the digital twin experience to make it more engaging and visualize the electric vehicle to increase driver engagement and understanding.

Tehnički glasnikVol. 19(2)
Dongyang University (KR)
National Research Foundation, National Research Foundation of Korea, Ministry of Education, India
Openalex Percentile: Top 91%
Digital Transformation in Industry
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A Study on Visualization of Digital Twin Electric Vehicles Based on Gamification — Jung Tae Kim∥ · Tehnički glasnik (2025) | TGRS Research Map | TGRS