Parents’, Teachers’, and Sledders’ Acceptability of a Virtual Reality Game for Sledding Safety Education: Cross-Sectional Study

The acceptability of a virtual reality game for sledding safety education was quite high, and relationships with HLC were shown in the expected directions. Based on participants' preferences, developers are advised to promote immersion in the game.

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Publication Details

Journal
JMIR Formative Research
Published
2025-04-08
DOI
https://doi.org/10.2196/63813
Citations
1
Primary Topic
Human-Automation Interaction and Safety
Type
article
Field-Weighted Citation Impact
2.44
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article

Parents’, Teachers’, and Sledders’ Acceptability of a Virtual Reality Game for Sledding Safety Education: Cross-Sectional Study

Bernhard Hollaus, Jonas Kreiner, Meggy Hayotte
1 citations
JMIR Formative Research
Human-Automation Interaction and Safety
2.44
article

Parents’, Teachers’, and Sledders’ Acceptability of a Virtual Reality Game for Sledding Safety Education: Cross-Sectional Study

Bernhard Hollaus, Jonas Kreiner, Meggy Hayotte
article en
1 citations

Abstract

The acceptability of a virtual reality game for sledding safety education was quite high, and relationships with HLC were shown in the expected directions. Based on participants' preferences, developers are advised to promote immersion in the game.

JMIR Formative ResearchVol. 9
Innsbruck Medical University (AT), Management Center Innsbruck (AT), Laboratoire Motricité Humaine Éducation Sport Santé (FR)
Quality Education
Openalex Percentile: Top 14%
Human-Automation Interaction and Safety
2.44
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