A Novel Multitouch Recognition Algorithm for Infrared Touch Screens Based on Geometric Construction and Clustering

Both sensor layout and sensor number determine the scan line density and limit the performance of modern infrared touchscreens in terms of recognition accuracy, positioning error, minimum touch object size, response time, and maximum number of touch points. This paper explores methods to optimize the multi-touch recognition algorithm, improving touchscreen performance without increasing hardware costs. To efficiently and accurately calculate touch point locations, a multi-touch recognition algorithm based on geometric construction and clustering is proposed. The algorithm divides the set of intersection points into core, non-core, and noise regions by optimizing the median of blocked scan lines. A K-d tree is constructed for the intersection set using FLANN, followed by application of the KNN-BLOCK-DBSCAN clustering algorithm. Touch point coordinates are determined by merging and splitting clusters based on their density reachability. Experimental results show that our algorithm outperforms the polygon-cutting method in recognition accuracy, minimum touch object size, and response time. The response time is reduced by over 50%, with a minimum touch object diameter of 4 mm in the center and 5 mm in the corners, while eliminating blind spots across the entire touch area.

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Publication Details

Journal
IEEE Sensors Journal
Published
2025-04-07
DOI
https://doi.org/10.1109/jsen.2025.3554927
Citations
1
Primary Topic
Industrial Vision Systems and Defect Detection
Type
article
Field-Weighted Citation Impact
1.24
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article

A Novel Multitouch Recognition Algorithm for Infrared Touch Screens Based on Geometric Construction and Clustering

Hewei Li, Jiancun Zuo, Haowei Wang, Jingguo Sun et al.
1 citations
IEEE Sensors Journal
Industrial Vision Systems and Defect Detection
1.24
article

A Novel Multitouch Recognition Algorithm for Infrared Touch Screens Based on Geometric Construction and Clustering

Hewei Li, Jiancun Zuo, Haowei Wang, Jingguo Sun, Yue Peng, Zhangyuan Ji
article en
1 citations

Abstract

Both sensor layout and sensor number determine the scan line density and limit the performance of modern infrared touchscreens in terms of recognition accuracy, positioning error, minimum touch object size, response time, and maximum number of touch points. This paper explores methods to optimize the multi-touch recognition algorithm, improving touchscreen performance without increasing hardware costs. To efficiently and accurately calculate touch point locations, a multi-touch recognition algorithm based on geometric construction and clustering is proposed. The algorithm divides the set of intersection points into core, non-core, and noise regions by optimizing the median of blocked scan lines. A K-d tree is constructed for the intersection set using FLANN, followed by application of the KNN-BLOCK-DBSCAN clustering algorithm. Touch point coordinates are determined by merging and splitting clusters based on their density reachability. Experimental results show that our algorithm outperforms the polygon-cutting method in recognition accuracy, minimum touch object size, and response time. The response time is reduced by over 50%, with a minimum touch object diameter of 4 mm in the center and 5 mm in the corners, while eliminating blind spots across the entire touch area.

IEEE Sensors JournalVol. 25(10)
Shanghai Polytechnic University (CN)
Sustainable cities and communities
Openalex Percentile: Top 21%
Industrial Vision Systems and Defect Detection
1.24
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A Novel Multitouch Recognition Algorithm for Infrared Touch Screens Based on Geometric Construction and Clustering — Hewei Li, Jiancun Zuo, et al. · IEEE Sensors Journal (2025) | TGRS Research Map | TGRS