Perception of Game-Based Learning and its Impact on Motivation and Engagement among Radiologic Technology Students

The study investigates the perception of game-based learning (GBL) and its impact on motivation and engagement among third-year radiologic technology students. Utilizing a descriptive-correlational research design, the study surveyed 100 students from Our Lady of Mercy Pulilan in Bulacan. Results indicated a very positive perception of GBL, a high level of motivation, and significant engagement. The findings further revealed strong correlations between perception and motivation (r = .759), perception and engagement (r = .712), and motivation and engagement (r = .862). Based on the findings, an action plan was proposed to sustain the perception, motivation, and engagement in GBL.

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Publication Details

Journal
Psychology and Education A Multidisciplinary Journal
Published
2025-04-07
DOI
https://doi.org/10.70838/pemj.340907
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
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article

Perception of Game-Based Learning and its Impact on Motivation and Engagement among Radiologic Technology Students

Noel J. Acosta, Edward Mico Guttang
Psychology and Education A Multidisciplinary Journal
Educational Games and Gamification
article

Perception of Game-Based Learning and its Impact on Motivation and Engagement among Radiologic Technology Students

Noel J. Acosta, Edward Mico Guttang
article en

Abstract

The study investigates the perception of game-based learning (GBL) and its impact on motivation and engagement among third-year radiologic technology students. Utilizing a descriptive-correlational research design, the study surveyed 100 students from Our Lady of Mercy Pulilan in Bulacan. Results indicated a very positive perception of GBL, a high level of motivation, and significant engagement. The findings further revealed strong correlations between perception and motivation (r = .759), perception and engagement (r = .712), and motivation and engagement (r = .862). Based on the findings, an action plan was proposed to sustain the perception, motivation, and engagement in GBL.

Psychology and Education A Multidisciplinary JournalVol. 34(9)
University of Perpetual Help System DALTA (PH)
Openalex Percentile: Top 93%
Educational Games and Gamification
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