A simple way to gamify ecological momentary assessment studies and improve survey adherence with adolescents: The Emoji Game.

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Publication Details

Journal
Psychological Assessment
Published
2025-04-07
DOI
https://doi.org/10.1037/pas0001371
Citations
3
Primary Topic
Digital Communication and Language
Type
article
Field-Weighted Citation Impact
5.81

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article

A simple way to gamify ecological momentary assessment studies and improve survey adherence with adolescents: The Emoji Game.

Evan M. Kleiman, Elizabeth A. Edershile, Catherine R. Glenn, Daniel Steinberg et al.
3 citations
Psychological Assessment
Digital Communication and Language
5.81
article

A simple way to gamify ecological momentary assessment studies and improve survey adherence with adolescents: The Emoji Game.

Evan M. Kleiman, Elizabeth A. Edershile, Catherine R. Glenn, Daniel Steinberg, Richard T. Liu, Hannah R. Krall, Emelyn C Auad, Abigail J Luce
article en
3 citations

Abstract

No abstract available for this paper.
Psychological AssessmentVol. 37(6-7)
Rutgers, The State University of New Jersey (US), Massachusetts General Hospital (US), Old Dominion University (US)
National Institutes of Health
Zero hunger
Openalex Percentile: Top 5%
Digital Communication and Language
5.81
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