Issues and Challenges of Audio Technologies for the Musical Metaverse

Among all the activities envisioned for the metaverse, music has thus far received comparatively less attention. While virtual concerts and music festivals have been successful in drawing substantial audiences and increasing public attention to the idea of the metaverse, the metaverse is not ready for musicians who decide to take advantage of the distinctive features of socially immersive environments to express themselves and create music together. In this article, the authors analyze the state-of-the-art audio technologies used for the creation of shared, Audio-First immersive environments such as the musical metaverse. This work reveals important issues in consumer electronics that currently prevent the realization of a metaverse compatible with musical activities. These include hardware and software limitations used to create and experience shared immersive environments through real-time audio. This work also emphasizes two key challenges: reducing delays in network and audio processing, and addressing the lack of universal standards for spatial audio systems across different platforms. The authors believe that looking at the metaverse from the point of view of musical technologies will provide practitioners in academia and industry with key insights into what is needed to achieve true real-time activities and support human expression in the metaverse in general.

Authors

Publication Details

Journal
Journal of the Audio Engineering Society
Published
2025-04-07
DOI
https://doi.org/10.17743/jaes.2022.0193
Citations
9
Primary Topic
Music Technology and Sound Studies
Type
article
Field-Weighted Citation Impact
11.48
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Issues and Challenges of Audio Technologies for the Musical Metaverse

Luca Turchet, Alberto Boem, Matteo Tomasetti
9 citations
Journal of the Audio Engineering Society
Music Technology and Sound Studies
11.48
article

Issues and Challenges of Audio Technologies for the Musical Metaverse

Luca Turchet, Alberto Boem, Matteo Tomasetti
article en
9 citations

Abstract

Among all the activities envisioned for the metaverse, music has thus far received comparatively less attention. While virtual concerts and music festivals have been successful in drawing substantial audiences and increasing public attention to the idea of the metaverse, the metaverse is not ready for musicians who decide to take advantage of the distinctive features of socially immersive environments to express themselves and create music together. In this article, the authors analyze the state-of-the-art audio technologies used for the creation of shared, Audio-First immersive environments such as the musical metaverse. This work reveals important issues in consumer electronics that currently prevent the realization of a metaverse compatible with musical activities. These include hardware and software limitations used to create and experience shared immersive environments through real-time audio. This work also emphasizes two key challenges: reducing delays in network and audio processing, and addressing the lack of universal standards for spatial audio systems across different platforms. The authors believe that looking at the metaverse from the point of view of musical technologies will provide practitioners in academia and industry with key insights into what is needed to achieve true real-time activities and support human expression in the metaverse in general.

Journal of the Audio Engineering SocietyVol. 73(3)
Openalex Percentile: Top 1%
Music Technology and Sound Studies
11.48
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.