Study of Digital Competencies of Teachers for Designing Game Mechanics in Educational Activities

The study focuses on improving the digital skills of teachers’ education organizations. They will learn how to design game mechanics using computer role-playing games (RPG) in different subjects of the educational program, using e-learning. Game mechanics in education are a relevant way to engage students, encouraging them to learn independently and make decisions. For the purposes of the study, a model of the structure of the digital competence of the teacher developed, which is built on the results of a selective study of the potential of key digital competencies necessary to create conditions for the implementation of educational programs by the teacher using e-learning, including the design of game mechanics based on computer role-playing games (PRG). The research investigates how teachers acquire digital competencies by using a digital educational platform in a school setting. This scientific study examines teachers’ digital competencies, explaining the methods, tools, and outcomes. In conclusion, the importance of using game mechanics for educational purposes to optimize the educational process in a general education organization outlined by using game mechanics based on computer role-playing games (RPG) to implement the tasks and content of educational activities in subject areas.

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Publication Details

Published
2025-04-01
DOI
https://doi.org/10.63550/iceip.2025.62.30.001
Primary Topic
Educational Innovations and Challenges
Type
article
Field-Weighted Citation Impact
0.00
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article

Study of Digital Competencies of Teachers for Designing Game Mechanics in Educational Activities

Olga Gordashnikova, Anastasia Bashkireva, Alexander Morozov, James Fedorchuk et al.
Educational Innovations and Challenges
article

Study of Digital Competencies of Teachers for Designing Game Mechanics in Educational Activities

Olga Gordashnikova, Anastasia Bashkireva, Alexander Morozov, James Fedorchuk, Shakhrudi Shagidovich Bechiev
article en

Abstract

The study focuses on improving the digital skills of teachers’ education organizations. They will learn how to design game mechanics using computer role-playing games (RPG) in different subjects of the educational program, using e-learning. Game mechanics in education are a relevant way to engage students, encouraging them to learn independently and make decisions. For the purposes of the study, a model of the structure of the digital competence of the teacher developed, which is built on the results of a selective study of the potential of key digital competencies necessary to create conditions for the implementation of educational programs by the teacher using e-learning, including the design of game mechanics based on computer role-playing games (PRG). The research investigates how teachers acquire digital competencies by using a digital educational platform in a school setting. This scientific study examines teachers’ digital competencies, explaining the methods, tools, and outcomes. In conclusion, the importance of using game mechanics for educational purposes to optimize the educational process in a general education organization outlined by using game mechanics based on computer role-playing games (RPG) to implement the tasks and content of educational activities in subject areas.

Ryazan State University (RU), Federal Institute for Education Development (RU)
Openalex Percentile: Top 92%
Educational Innovations and Challenges
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