Influence of Virtual Reality Illusions on Balance Performance and Immersive User Experience in Young Adults: A Within-Subject Experimental Study
This study provides a novel approach for the future development of more effective VR-based balance rehabilitation interventions. The results provide inspiration for the development of future VR-based exergames that can perturbate CoP direction and magnitude. By adjusting the difficulty level through directional and magnitude changes in VR illusions, exergames could provide a personalized rehabilitation experience.
Authors
- R. Achintha M. Abayasiri (ORCID: https://orcid.org/0000-0003-1781-5241)
- Nilufar Baghaei (ORCID: https://orcid.org/0000-0003-1776-7075)
- Taylor J. M. Dick (ORCID: https://orcid.org/0000-0002-7662-9716)
- Antônio Padilha Lanari Bó (ORCID: https://orcid.org/0000-0001-8229-0512)
Institutions
- Queensland University of Technology (AU)
- The University of Queensland (AU)
- OsloMet – Oslo Metropolitan University (NO)
- Universidad Metropolitana (PR)
Publication Details
- Journal
- JMIR Serious Games
- Published
- 2025-04-06
- DOI
- https://doi.org/10.2196/70376
- Citations
- 3
- Primary Topic
- Virtual Reality Applications and Impacts
- Type
- article
- Field-Weighted Citation Impact
- 5.81