Audio Visual Comics as Resilience for Child and Adolescent Protection from Cyberbullying in the Digital Era

This study aimed to develop audio-visual comic media to reduce cyberbullying behavior among students. The research design was Research and Development (R&D). Audio-visual comic media met technical needs and built an anti-cyberbullying attitude through stories supported by audio-visual elements. Field tests showed that this media effectively increased students' understanding of cyberbullying protection efforts. Based on the results of the one-sample t-test, the media performance exceeded the minimum eligibility standards, with participant scores significantly higher than the reference value. This audio-visual comic media is an effective and interesting educational tool for protecting against school cyberbullying. The researcher believes that if audio-visual comic media is produced sustainably as an educational tool for cyberbullying protection in schools, especially in Central Java, it is not impossible that cyberbullying cases will continue to decline. Students who have been victims of cyberbullying will gain an understanding to heal their trauma, and the potential to become cyberbullying perpetrators in the future can be minimized. Meanwhile, students who generally can only be 'spectators' of cyberbullying are expected to become agents of change and peer counselors to help recover victims who experience trauma after cyberbullying at school.

Authors

Institutions

Publication Details

Journal
Journal of Posthumanism
Published
2025-04-05
DOI
https://doi.org/10.63332/joph.v5i2.514
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Audio Visual Comics as Resilience for Child and Adolescent Protection from Cyberbullying in the Digital Era

Subyantoro Subyantoro, Zuliyanti Zuliyanti, Asep Purwo Yudi Utomo, Andi Naga Wulan
Journal of Posthumanism
Educational Methods and Media Use
article

Audio Visual Comics as Resilience for Child and Adolescent Protection from Cyberbullying in the Digital Era

Subyantoro Subyantoro, Zuliyanti Zuliyanti, Asep Purwo Yudi Utomo, Andi Naga Wulan
article en

Abstract

This study aimed to develop audio-visual comic media to reduce cyberbullying behavior among students. The research design was Research and Development (R&D). Audio-visual comic media met technical needs and built an anti-cyberbullying attitude through stories supported by audio-visual elements. Field tests showed that this media effectively increased students' understanding of cyberbullying protection efforts. Based on the results of the one-sample t-test, the media performance exceeded the minimum eligibility standards, with participant scores significantly higher than the reference value. This audio-visual comic media is an effective and interesting educational tool for protecting against school cyberbullying. The researcher believes that if audio-visual comic media is produced sustainably as an educational tool for cyberbullying protection in schools, especially in Central Java, it is not impossible that cyberbullying cases will continue to decline. Students who have been victims of cyberbullying will gain an understanding to heal their trauma, and the potential to become cyberbullying perpetrators in the future can be minimized. Meanwhile, students who generally can only be 'spectators' of cyberbullying are expected to become agents of change and peer counselors to help recover victims who experience trauma after cyberbullying at school.

Journal of PosthumanismVol. 5(2)
State University of Semarang (ID)
Openalex Percentile: Top 92%
Educational Methods and Media Use
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.