Development of Mystery Box Learning Media to Improve Elementary School Students' Learning Outcomes

This study uses the Research and Development (R&D) method with the Borg & Gall development model, which has been adjusted by Sugiyono into eight main stages: identification of potential and problems, data collection, product design, design validation, design revision, product trial, product refinement, and usage trial. The subjects of this study were 27 fourth-grade students of SDN Purwoyoso 01. Data collection was carried out through questionnaires, observations, interviews, and documentation, which were analyzed using product data analysis techniques, initial data analysis, and final data analysis. The results of the study showed that: Mystery Box media is very feasible to use, with a feasibility level of 88% from media experts and 82.66% from material experts; Mystery Box has been proven to improve student learning outcomes, with a t-test value of 10.677 and an average increase (gain) of 0.71; and This learning media is effective and feasible to be applied in science learning, especially in the material of Indonesian Cultural Diversity. For further research, it is recommended that the development of Mystery Box be carried out on other materials, with design refinement and additional references to deepen the learning content.

Authors

Institutions

Publication Details

Journal
Jurnal Penelitian Pendidikan IPA
Published
2025-03-25
DOI
https://doi.org/10.29303/jppipa.v11i3.10801
Primary Topic
Educational Methods and Media Use
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Development of Mystery Box Learning Media to Improve Elementary School Students' Learning Outcomes

Shafa Alika Nuradhisti, Fitria Dwi Prasetyanigtyas
Jurnal Penelitian Pendidikan IPA
Educational Methods and Media Use
article

Development of Mystery Box Learning Media to Improve Elementary School Students' Learning Outcomes

Shafa Alika Nuradhisti, Fitria Dwi Prasetyanigtyas
article en

Abstract

This study uses the Research and Development (R&D) method with the Borg & Gall development model, which has been adjusted by Sugiyono into eight main stages: identification of potential and problems, data collection, product design, design validation, design revision, product trial, product refinement, and usage trial. The subjects of this study were 27 fourth-grade students of SDN Purwoyoso 01. Data collection was carried out through questionnaires, observations, interviews, and documentation, which were analyzed using product data analysis techniques, initial data analysis, and final data analysis. The results of the study showed that: Mystery Box media is very feasible to use, with a feasibility level of 88% from media experts and 82.66% from material experts; Mystery Box has been proven to improve student learning outcomes, with a t-test value of 10.677 and an average increase (gain) of 0.71; and This learning media is effective and feasible to be applied in science learning, especially in the material of Indonesian Cultural Diversity. For further research, it is recommended that the development of Mystery Box be carried out on other materials, with design refinement and additional references to deepen the learning content.

Jurnal Penelitian Pendidikan IPAVol. 11(3)
State University of Semarang (ID)
Openalex Percentile: Top 92%
Educational Methods and Media Use
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.