Transforming Pedagogy with Digital Games: Tapak Nusantara as a Tool for Early Childhood Critical Thinking Development
Objective: This study explores pedagogical transformation in early childhood education through digital game-based learning by developing Tapak Nusantara, a digital adaptation of the traditional crankle game. Integrating pedagogical principles in game-based learning is crucial for fostering critical thinking in young learners. This research bridges cultural pedagogy with digital learning, ensuring children acquire meaningful educational experiences while preserving Indonesian culture. Method: This research is development research with a 4D model approach. The subjects of this study were 53 children in IT Nada Ashobah kindergarten class B and Labschool Unesa kindergarten class B. Results: This study showed a significant difference between the crankle traditional and crankle traditional games. The results of this study showed a significant difference between the pre-test and post-test scores in both the Nada Ashobah IT Kindergarten (t = -8.494, p < 0.001) and Labschool (t = -5.783, p < 0.001) groups, which indicated the effectiveness of the game in improving children's critical thinking. Novelty: This research lies in three key contributions: (1) the pedagogical innovation of integrating game-base learning with cultural education, (2) the digital transformation of a traditional game into a developmentally appropriate learning tool, and (3) Tapak Nusantara representative culture, pedagogy, and technology to cultivate critical thinking for early childhood.
Authors
- Priyadarshini Muthukrishnan (ORCID: https://orcid.org/0000-0003-1545-0963)
- Andi Kristanto (ORCID: https://orcid.org/0000-0002-8127-2707)
- Kartika Rinakit Adhe (ORCID: https://orcid.org/0000-0002-3366-7026)
- Suryanti Suryanti (ORCID: https://orcid.org/0000-0001-8635-1490)
- Mustaji Mustaji (ORCID: https://orcid.org/0000-0003-1748-2707)
Institutions
- INTI International University (MY)
- Universitas Negeri Surabaya (ID)
- Nilai University (MY)
Publication Details
- Journal
- IJORER International Journal of Recent Educational Research
- Published
- 2025-03-30
- DOI
- https://doi.org/10.46245/ijorer.v6i2.803
- Primary Topic
- Educational Games and Gamification
- Type
- article
- Field-Weighted Citation Impact
- 0.00