Using Random Forest and Linear SVM for Dyslexia Classification on Hebb-Williams Mazes
Dyslexia is a learning disability that negatively impacts an individual's ability to read, write, spell, and sometimes speak. It results in difficulties in recognizing and decoding words and patterns, despite normal level of education and intelligence. Studies have shown that early detection of dyslexia is vital for improving learning abilities in young children. Many virtual platforms exist for diagnosing and rehabilitating dyslexia; however, most require tests that measure reading skills. Since developing reading capabilities can delay the detection of dyslexia, a gaming platform based on Hebb-Williams mazes has been developed. This platform does not rely on reading skills and can diagnose dyslexia in young children. This paper presents a machine learning driven approach using two algorithms - Random Forest and Linear SVM - to classify reading abilities based on data from participants performing virtual maze tasks, which are indicative of symptoms of dyslexia. Results from this study indicate that it is possible to predict dyslexia with up to 95% accuracy based on a participant's performance in virtual gaming environments.
Authors
- Lisa A. Gabel
- Yih‐Choung Yu (ORCID: https://orcid.org/0000-0002-1782-8360)
- Padmanabh Kaushik
Institutions
- Lafayette College (US)
Publication Details
- Published
- 2025-03-19
- DOI
- https://doi.org/10.1109/ciss64860.2025.10944745
- Citations
- 2
- Primary Topic
- Online Learning and Analytics
- Type
- article
- Field-Weighted Citation Impact
- 3.39
Funders
- HORIZON EUROPE Health