Using Random Forest and Linear SVM for Dyslexia Classification on Hebb-Williams Mazes

Dyslexia is a learning disability that negatively impacts an individual's ability to read, write, spell, and sometimes speak. It results in difficulties in recognizing and decoding words and patterns, despite normal level of education and intelligence. Studies have shown that early detection of dyslexia is vital for improving learning abilities in young children. Many virtual platforms exist for diagnosing and rehabilitating dyslexia; however, most require tests that measure reading skills. Since developing reading capabilities can delay the detection of dyslexia, a gaming platform based on Hebb-Williams mazes has been developed. This platform does not rely on reading skills and can diagnose dyslexia in young children. This paper presents a machine learning driven approach using two algorithms - Random Forest and Linear SVM - to classify reading abilities based on data from participants performing virtual maze tasks, which are indicative of symptoms of dyslexia. Results from this study indicate that it is possible to predict dyslexia with up to 95% accuracy based on a participant's performance in virtual gaming environments.

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Published
2025-03-19
DOI
https://doi.org/10.1109/ciss64860.2025.10944745
Citations
2
Primary Topic
Online Learning and Analytics
Type
article
Field-Weighted Citation Impact
3.39

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article

Using Random Forest and Linear SVM for Dyslexia Classification on Hebb-Williams Mazes

Lisa A. Gabel, Yih‐Choung Yu, Padmanabh Kaushik
2 citations
Online Learning and Analytics
3.39
article

Using Random Forest and Linear SVM for Dyslexia Classification on Hebb-Williams Mazes

Lisa A. Gabel, Yih‐Choung Yu, Padmanabh Kaushik
article en
2 citations

Abstract

Dyslexia is a learning disability that negatively impacts an individual's ability to read, write, spell, and sometimes speak. It results in difficulties in recognizing and decoding words and patterns, despite normal level of education and intelligence. Studies have shown that early detection of dyslexia is vital for improving learning abilities in young children. Many virtual platforms exist for diagnosing and rehabilitating dyslexia; however, most require tests that measure reading skills. Since developing reading capabilities can delay the detection of dyslexia, a gaming platform based on Hebb-Williams mazes has been developed. This platform does not rely on reading skills and can diagnose dyslexia in young children. This paper presents a machine learning driven approach using two algorithms - Random Forest and Linear SVM - to classify reading abilities based on data from participants performing virtual maze tasks, which are indicative of symptoms of dyslexia. Results from this study indicate that it is possible to predict dyslexia with up to 95% accuracy based on a participant's performance in virtual gaming environments.

Lafayette College (US)
HORIZON EUROPE Health
Life in Land
Openalex Percentile: Top 8%
Online Learning and Analytics
3.39
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Using Random Forest and Linear SVM for Dyslexia Classification on Hebb-Williams Mazes — Lisa A. Gabel, Yih‐Choung Yu, et al. · (2025) | TGRS Research Map | TGRS