Enhancing Design Historical Education Through AI Virtual Characters Role-Playing Narratives in Serious Games

The potential of serious games to improve students' engagement and knowledge retention in design historical education has gained significant attention in recent years. This study proposes a learning strategy integrating AI virtual characters into a role-playing serious game designed to teach design history. Utilizing the Arts and Crafts Movement as the narrative foundation, the game employs AI-driven characters to provide adaptive guidance, interactive storytelling, and personalized feedback. A quasi-experimental design was adopted with two groups of college students (N = 60): an experimental group using the AI-supported game and a control group playing the same game without AI integration. Results show that the inclusion of AI virtual characters significantly enhances students' engagement and knowledge acquisition compared to the traditional game. These findings highlight the potential of AI-powered serious games to transform historical education by fostering active participation and deep learning.

Authors

Institutions

Publication Details

Journal
International Journal of Gaming and Computer-Mediated Simulations
Published
2025-04-05
DOI
https://doi.org/10.4018/ijgcms.372681
Primary Topic
Educational Games and Gamification
Type
article
Field-Weighted Citation Impact
0.00
Controls
|||
ALL TIME
JAN
FEB
MAR
APR
MAY
JUN
JUL
AUG
SEP
OCT
article

Enhancing Design Historical Education Through AI Virtual Characters Role-Playing Narratives in Serious Games

Yuhe Lu, Jingru Zhang, J. Zhao
International Journal of Gaming and Computer-Mediated Simulations
Educational Games and Gamification
article

Enhancing Design Historical Education Through AI Virtual Characters Role-Playing Narratives in Serious Games

Yuhe Lu, Jingru Zhang, J. Zhao
article en

Abstract

The potential of serious games to improve students' engagement and knowledge retention in design historical education has gained significant attention in recent years. This study proposes a learning strategy integrating AI virtual characters into a role-playing serious game designed to teach design history. Utilizing the Arts and Crafts Movement as the narrative foundation, the game employs AI-driven characters to provide adaptive guidance, interactive storytelling, and personalized feedback. A quasi-experimental design was adopted with two groups of college students (N = 60): an experimental group using the AI-supported game and a control group playing the same game without AI integration. Results show that the inclusion of AI virtual characters significantly enhances students' engagement and knowledge acquisition compared to the traditional game. These findings highlight the potential of AI-powered serious games to transform historical education by fostering active participation and deep learning.

International Journal of Gaming and Computer-Mediated SimulationsVol. 17(1)
Universiti Sains Malaysia (MY), China University of Mining and Technology (CN), Hanyang University (KR)
Openalex Percentile: Top 93%
Educational Games and Gamification
AI Navigator

Ask Laika to Summarize, Analyze, and Connect papers live on the map.

Summarize Papers & Methodologies

Extract key findings, datasets, and comparative methods across publications.

Benchmark Rankings & Visual Analytics

Rank top research institutions, authors, funders, topics, and journals by Field-Weighted Citation Impact (FWCI) and paper volume with instant charts.

Connect Distant Disciplines

Bridge topological clusters on the map to find hidden collaborative intersections.

Enhancing Design Historical Education Through AI Virtual Characters Role-Playing Narratives in Serious Games — Yuhe Lu, Jingru Zhang, et al. · International Journal of Gaming and Computer-Mediated Simulations (2025) | TGRS Research Map | TGRS